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Hextinction is a local multiplayer turn-based hex-tiled pixel art strategy game where you play as the ruler of a kingdom. Built with SDL and the C programming language
  • C 99.3%
  • Makefile 0.7%
2023年07月22日 20:27:23 +03:00
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Hextinction Source Code

Hextinction is a local multiplayer turn-based hex-tiled pixel art strategy game where you play as the ruler of a kingdom. The gameplay is a bit complex so here's a simple explanation of how to play:

Game Banner

How to Play

(Before showing the rules, I just want to make it clear that everything is customizable. The game is structured using constants defined mostly in context.h)

  • Players are spawned in all map corners and they start with a single capital city. Your goal is to conquer the enemy's capital. (This is inspired by Hex Empires 2)

  • Soldiers can be trained by right clicking in cities. Knights are for fighting and saboteurs have more moves per turn and can only destroy enemy farms. They are a great fit if you're just planning to damage your enemy's economy

  • You can move in water by exiting from a port. Collecting fish will give you a small amount of coins which is crucial early on in the game

  • You can create a farm by right clicking on a tile of claimed grass. They give you income after each turn, but if you're the richest player in the game they might break every now and then! Be sure to right click on them and repair them before it's too late and they disappear.

  • You need to press space to end your turn. The game is meant to be played using only a mouse!

Credits

  • All sound effects were downloaded from freesound.org. The pixel art is drawn by me using Libresprite.

  • This game is partly inspired by metasauce's flash game "Hex Empire" as well as yiotro games' antiyoy. I think and hope that I ended up making it original enough!