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a personal fork of pipeworks (for luanti)
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2025年02月21日 16:52:28 +02:00
.github/workflows luacheck with builtin minetest ( #109 ) 2024年09月04日 22:35:45 +03:00
locale add Russian locale ( #136 ) 2024年09月06日 06:21:42 +02:00
models fix some broken models 2018年02月13日 13:42:24 -05:00
pressure_logic replace global_exists with get_modpath 2023年11月21日 14:35:51 +11:00
textures Tags support ( #107 ) 2024年03月03日 22:48:27 +11:00
todo todo: remove item for directionality code 2017年10月19日 13:43:11 +01:00
tubes remove hardcoded stack_max in tube registration 2024年09月07日 20:19:46 +10:00
.gitignore update .gitignore 2016年08月29日 18:25:40 +02:00
.luacheckrc luacheck with builtin minetest ( #109 ) 2024年09月04日 22:35:45 +03:00
autocrafter.lua fix crash from bad digiline msg ( #144 ) 2024年12月01日 20:00:02 -05:00
autodetect-finite-water.lua add finite water feature toggle and auto-detect code 2017年10月03日 20:53:49 +01:00
autoplace_pipes.lua Remove extra print() calls and copy Luacontroller's print behavior ( #127 ) 2024年07月03日 15:34:18 +10:00
autoplace_tubes.lua Fake player and wielder improvements ( #126 ) 2024年05月27日 00:31:04 +10:00
changelog.txt Is ground content ( #110 ) 2024年02月26日 18:44:40 -05:00
chests.lua fix typo in pipeworks.override_chest 2024年07月07日 11:09:37 +10:00
common.lua Fixes Issue #64 ( #142 ) 2024年11月03日 19:00:04 -05:00
compat-chests.lua fix splitstacks toggle in default chests 2024年05月15日 21:18:26 +10:00
compat-furnaces.lua prevent tubes from connecting to the front of furnaces to match chests 2022年08月13日 23:59:46 -04:00
crafts.lua Tags support ( #107 ) 2024年03月03日 22:48:27 +11:00
default_settings.lua fork pipeworks and add some minor changes (such as use lowpoly models) 2025年02月19日 22:10:24 +02:00
devices.lua Is ground content ( #110 ) 2024年02月26日 18:44:40 -05:00
filter-injector.lua Allow digging injectors without clearing the filter ( #141 ) 2024年10月20日 12:13:20 -04:00
flowing_logic.lua make pipeworks Game agnostic ( #16 ) 2022年03月14日 21:39:58 -04:00
init.lua add back the check for mesecon, since we havent implemented a comp layer yet 2025年02月21日 16:52:28 +02:00
item_transport.lua also accept strings of tags in digilines and lua 2024年03月07日 14:56:19 +11:00
LICENSE license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for media 2018年11月08日 18:22:12 -05:00
luaentity.lua fork pipeworks and add some minor changes (such as use lowpoly models) 2025年02月19日 22:10:24 +02:00
mcl_furnaces.lua MineClone smoker and blast furnace support ( #85 ) 2023年09月06日 15:33:41 +02:00
mod.conf fork pipeworks and add some minor changes (such as use lowpoly models) 2025年02月19日 22:10:24 +02:00
models.lua Add lua controlled tube ( #199 ) 2017年09月25日 23:21:15 -04:00
pipes.lua Is ground content ( #110 ) 2024年02月26日 18:44:40 -05:00
README typo fix 2022年08月16日 00:30:42 +02:00
screenshot.png Add screenshot.png 2016年03月27日 22:31:33 -07:00
settingtypes.txt Fix #145 caused by #142 Make new feature opt-in ( #146 ) 2024年12月17日 20:43:19 +01:00
signs_compat.lua add signs_lib placement rules 2019年09月23日 15:41:56 -04:00
trashcan.lua Is ground content ( #110 ) 2024年02月26日 18:44:40 -05:00
wielder.lua fix nodebreaker not ejecting replacement items 2024年09月05日 12:56:33 +10:00

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.
See https://github.com/mt-mods/pipeworks/wiki/ for detailed information about usage of this mod.
Unlike the previous version of this mod, these pipes are rounded, and when 
placed, they'll automatically join together as needed. Pipes can go vertically 
or horizontally, and there are enough nodes defined to allow for all possible 
connections. Valves and pumps can only be placed horizontally, and will 
automatically rotate and join with neighboring pipes as objects are added, as 
well as joining with each other under certain circumstances.
Pipes come in two variants: one type bears one or more dark windows on each 
pipe, suggesting they're empty, while the other type bears green-tinted 
windows, as if full (the two colors should also be easy to select if you want 
to change them in a paint program). These windows only appear on straight 
lengths and on certain junctions.
This mod is a work in progress.
Please note that owing to the nature of this mod, I have opted to use 64px 
textures. Anything less just looks terrible.
The teleport tube database used to be kept in a file named 'teleport_tubes'.
The database is now kept in mod storage. The migration from 'teleport_tubes' is
automatic. The old file is then kept around but is not used at all.