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| .vscode | v0.7.0! | |
| assets/textures | Release 0.2.0a | |
| Grass | 'updates' | |
| sandbox | v0.7.0! | |
| Sandbox | v0.7.0! | |
| TemplateProject | up | |
| testing | up | |
| .editorconfig | Release 0.2.0a | |
| .gitattributes | updates | |
| .gitignore | up | |
| Changes.md | Update Changes.md | |
| CMakeLists.txt | up | |
| CMakePresets.json | v0.7.0! | |
| CMakeSettings.json | up | |
| CMakeUserPresets.json | v0.7.0! | |
| grass.sln | up | |
| grass.vcxproj | up | |
| grass.vcxproj.filters | v0.7.0! | |
| grass.vcxproj.user | Grass engine is a static library now; Update 0.2.1a | |
| LICENSE | Create LICENSE | |
| README.md | updates | |
| vcpkg-configuration.json | v0.7.0! | |
| vcpkg.json | v0.7.0! | |
Grass, a WIP game engine.
Grass, is a WIP game engine, that i begun building in July 2022, made by me @nikeedev :) It is based on C++ and SDL library, where the engine can run great on 2D games and applications.
Q: Why do i build a engine?
A: I'm a young but very passionate game developer. I'm learning game development and programming languages, which i together combined, so i can build games while learning the language too.
I found C++ very interesting language, so i got on, and worked with it. I learn SDL2 on the way so i can also make some games, but really, i like to make game engines. That's first time i build a game engine completely using C++ and a media library, but also i do it alone, that way, i can choose how the engine would be and decide what it should be based on. Grass engine, is a example of that, therefore i build it.