An effort to make a layout engine, and a big example of a hexagon busting game to demonstrate it
- Rust 100%
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| examples | add enemies spawning | |
| src | add cache to rendering, improving FPS | |
| .gitignore | Initial commit | |
| Cargo.toml | first POC, doesn't work well in 4K | |
| LICENSE | Initial commit | |
| README.md | Initial commit | |
layout_engine
An effort to make a layout engine, and a big example of a hexagon busting game to demonstrate it