Original naev-artwork repository. Superseeded by naev-assets repository.
This repository has been archived on 2026年02月25日 . You can view files and clone it, but you cannot make any changes to its state, such as pushing and creating new issues, pull requests or comments.
- Lua 78.3%
- Shell 21.7%
| collision | Renamed 3D collision files to .gltf.xml. | |
| fonts | Fixed a missing glyph in Kusamochi-Regular.ttf. | |
| gfx | Fixed loading caption case | |
| snd | Added sandstorm loop. | |
| .gitmodules | Rip naev-artwork-lossy submodule, we hardly knew ye | |
| .pre-commit-config.yaml | Only care about .gltf extension for validator. | |
| make_lossy.sh | Tweaked settings a bit, use webp for now. | |
| Readme.md | Normalize with rsgain, since it'll work with opus in the future. | |
Naev Artwork
This repository is intended to provide production-ready lossless artwork files for use in Naev. All artwork uploads should be done to naev-artwork-sources and the generated results should be stored here.
Generating Lossy Files
Naev uses lossy files to reduce the file size with no noticeable artefacts. You can generate the lossy files to update the naev-artwork-lossy repository (here as a submodule), using the following:
$ ./make_lossy.sh
Note that this script currently requires:
- libavif-git
- svt-av1-git
- optivorbis
- ffmpeg
- rsgain