• Joined on 2024年06月09日
mruncreative commented on issue mineclonia/mineclonia#2780 2025年02月06日 00:00:10 +01:00
_mcl_pistons_unmovable incorrectly ignored in special cases, _mcl_pistons_unmovable in mcl_paintings is declared in initial_properties causing them to be movable.

I pasted the nodes.lua from your commit over my installation I downloaded from the github and can confirm that it works.

mruncreative commented on issue mineclonia/mineclonia#2780 2025年02月05日 14:33:04 +01:00
_mcl_pistons_unmovable incorrectly ignored in special cases, _mcl_pistons_unmovable in mcl_paintings is declared in initial_properties causing them to be movable.

I'll just upload something to test it with and you'll tell me why the unmovable entity gets pushed out of the unmovable node by a Mineclonia piston. https://litter.catbox.moe/iq4o88.zip

mruncreative commented on issue mineclonia/mineclonia#2780 2025年02月05日 13:28:00 +01:00
_mcl_pistons_unmovable incorrectly ignored in special cases, _mcl_pistons_unmovable in mcl_paintings is declared in initial_properties causing them to be movable.

c996fdcaa6 fixes absolutely nothing. It does the exact same thing.

btw the current release on contentdb uses the entity definition and not the field of the luaentity of an object. Was this...

mruncreative commented on issue mineclonia/mineclonia#2780 2025年02月04日 22:38:05 +01:00
_mcl_pistons_unmovable incorrectly ignored in special cases, _mcl_pistons_unmovable in mcl_paintings is declared in initial_properties causing them to be movable.

Thank you for acknowledging this instead of pushing it aside as "we are not mesecons"

mruncreative commented on issue mineclonia/mineclonia#2780 2025年02月04日 22:27:03 +01:00
_mcl_pistons_unmovable incorrectly ignored in special cases, _mcl_pistons_unmovable in mcl_paintings is declared in initial_properties causing them to be movable.

I found out the other issue with the mcla piston. My PHYSICAL entity INSIDE the UNWALKABLE node with the group "unmovable_by_piston = 1" IS PUSHED OUT of the node DESPITE having _mcl_pistons_unmov...

mruncreative opened issue mineclonia/mineclonia#2780 2025年02月04日 21:56:02 +01:00
_mcl_pistons_unmovable in mcl_paintings is declared in initial_properties causing them to be movable.
mruncreative commented on issue mineclonia/mineclonia#2693 2025年02月04日 21:25:15 +01:00
The redstone rewrite is not compatible with old mesecons

For those who are interested in mvps_unmov, _mcl_pistons_unmovable and issues with entities that are not supposed to be movable but get moved anyway breaking the game.

**Entities that don't...

mruncreative commented on issue mineclonia/mineclonia#2693 2025年01月31日 22:38:06 +01:00
The redstone rewrite is not compatible with old mesecons

That would be appreciated.

mruncreative commented on issue mineclonia/mineclonia#2693 2025年01月31日 19:28:58 +01:00
The redstone rewrite is not compatible with old mesecons

It's in line 640 in mcl_util.

 	if armorgroups and not armorgroups.immortal then

If the entity is immortal it returns the damage but never calls punch. There is no way to detect that an...

mruncreative commented on issue mineclonia/mineclonia#2693 2025年01月30日 19:19:15 +01:00
The redstone rewrite is not compatible with old mesecons

That's nice of you but the entire point of my target is that it's game and mod independent and I will keep it this way. The Mineclonia arrow not punching invincible entities is an anomaly.

Furth...

mruncreative closed issue mineclonia/mineclonia#2693 2025年01月29日 00:59:56 +01:00
The redstone rewrite is not compatible with old mesecons
mruncreative commented on issue mineclonia/mineclonia#2693 2025年01月29日 00:59:53 +01:00
The redstone rewrite is not compatible with old mesecons

JoseDouglas26, you're such an annoying faggot. Just shut the fuck up.

EDIT: BTW, in your other mod, mesecons_mvps is an optional dependency, so for accounting purposes, you haven't presented a...

mruncreative commented on issue mineclonia/mineclonia#2693 2025年01月28日 16:28:03 +01:00
The redstone rewrite is not compatible with old mesecons

idea of adding a converter node would work

All your approaches to compatibility a highly flawed and none of this will make mineclonia pistons work with mesecons_mvps which creates all kinds...

mruncreative commented on pull request mineclonia/mineclonia#2034 2025年01月27日 00:18:21 +01:00
Rewrite redstone

Undo this. There is no reason to rename mesecons to _mcl_redstone and it breaks absolutely every mod ever written for mesecons for absolutely no reason. Nothing is gained everything is destroyed

mruncreative commented on issue mineclonia/mineclonia#2693 2025年01月27日 00:16:32 +01:00
The redstone rewrite is not compatible with old mesecons

Seems two months ago someone had the fine idea of breaking everything. #2034 If this is not repaired, you will simply have to say good bye to all my mods. I can't and won't remake every single...

mruncreative commented on issue mineclonia/mineclonia#2693 2025年01月27日 00:12:02 +01:00
The redstone rewrite is not compatible with old mesecons

Oh god mesecons mvps is broken too. Target node being pushed breaks everything.

mruncreative commented on issue mineclonia/mineclonia#2693 2025年01月27日 00:03:53 +01:00
The redstone rewrite is not compatible with old mesecons
  1. What do you mean actual mesecons? How is it supposed to be implemented? https://gitgud.io/blut/target/-/blob/master/init.lua?ref_type=heads
  2. There's an immortal entity and a walkable =...
mruncreative commented on issue mineclonia/mineclonia#2693 2025年01月26日 23:53:35 +01:00
The redstone rewrite is not compatible with old mesecons

You should fix all of this.

mruncreative commented on issue mineclonia/mineclonia#2693 2025年01月26日 23:10:24 +01:00
The redstone rewrite is not compatible with old mesecons

It also does not emit a redstone signal when hit by other weapons, even though on_punch gets fired. What's the point of this compatibility breaking?

mruncreative opened issue mineclonia/mineclonia#2693 2025年01月26日 21:16:42 +01:00
Arrow does not punch my mod node