I pasted the nodes.lua from your commit over my installation I downloaded from the github and can confirm that it works.
I'll just upload something to test it with and you'll tell me why the unmovable entity gets pushed out of the unmovable node by a Mineclonia piston. https://litter.catbox.moe/iq4o88.zip
c996fdcaa6 fixes absolutely nothing. It does the exact same thing.
btw the current release on contentdb uses the entity definition and not the field of the luaentity of an object. Was this...
Thank you for acknowledging this instead of pushing it aside as "we are not mesecons"
I found out the other issue with the mcla piston. My PHYSICAL entity INSIDE the UNWALKABLE node with the group "unmovable_by_piston = 1" IS PUSHED OUT of the node DESPITE having _mcl_pistons_unmov...
For those who are interested in mvps_unmov, _mcl_pistons_unmovable and issues with entities that are not supposed to be movable but get moved anyway breaking the game.
**Entities that don't...
That would be appreciated.
It's in line 640 in mcl_util.
if armorgroups and not armorgroups.immortal then
If the entity is immortal it returns the damage but never calls punch. There is no way to detect that an...
That's nice of you but the entire point of my target is that it's game and mod independent and I will keep it this way. The Mineclonia arrow not punching invincible entities is an anomaly.
Furth...
JoseDouglas26, you're such an annoying faggot. Just shut the fuck up.
EDIT: BTW, in your other mod, mesecons_mvps is an optional dependency, so for accounting purposes, you haven't presented a...
idea of adding a converter node would work
All your approaches to compatibility a highly flawed and none of this will make mineclonia pistons work with mesecons_mvps which creates all kinds...
Undo this. There is no reason to rename mesecons to _mcl_redstone and it breaks absolutely every mod ever written for mesecons for absolutely no reason. Nothing is gained everything is destroyed
Seems two months ago someone had the fine idea of breaking everything. #2034 If this is not repaired, you will simply have to say good bye to all my mods. I can't and won't remake every single...
Oh god mesecons mvps is broken too. Target node being pushed breaks everything.
- What do you mean actual mesecons? How is it supposed to be implemented? https://gitgud.io/blut/target/-/blob/master/init.lua?ref_type=heads
- There's an immortal entity and a walkable =...
You should fix all of this.
It also does not emit a redstone signal when hit by other weapons, even though on_punch gets fired. What's the point of this compatibility breaking?