Heh, in my last game I had the imbalance+confusion one as well, but I found the totem with a frog nearby. By making the frog berserk I could get rid of it on turn 76. Then I died on level 3 when...
I've switched to generating in ProcInfo, mainly just to prevent duplicates. I'm noticing a significant issue with the "until you complete a level" conditions. These are never placed on levels 1...
I was thinking more like 1 in 40 than 1 in 10 for lone guardians, since it's something that will be a lot less mysterious the second or third time you see it.
Switched to kind instead of name. I'd been intending to fix that eventually but the string was a little easier to start with, since I didn't have to figure out where the kind was stored or get a...
I wouldn't think it's any worse than no comestibles. Runes can be positive or negative, menhirs aren't all that important, and if you know or can guess that the totem will be empty then you only...
Two more ideas: a level that starts with all the totems, runes, and menhirs used would be spooky (it would have a chance to happen on any empty-totem level, though a map corruption that can flip...
The biggest change I've made since the previous discussion is to have later-game curses that always apply on upgrade, replacing an existing one if it's there. This helps keep it interesting for...
I didn't know you could use a struct value directly for an interface! That makes sense for every struct that was saved, so I changed all those.
In g.Map.AdjacentNonPassableCount(p) == 1, doesn't using == instead of >= prevent filling corners? Seems to make for a map that's more wrinkly than closed in. Not sure I understand how...
I just figured out I can do totems with a discharge-all condition and "Until: You complete a full level with some charges remaining" and added a few of these. The one for a monster dying is...
Yep, definitely shouldn't have taken those together! I like that there are some direct conflicts to make you think: no foggy skin and no lignification is another. But it's frustrating that with...