Incremental game based on the fallout series hacking mini game.
- JavaScript 89.5%
- CSS 5.9%
- HTML 4.6%
| assets | Implement next generation of coding but keep old bugs. | |
| dist | chore: update packages | |
| src | fix: class exports | |
| tests/classes | fix: class exports | |
| .editorconfig | Add a bunch of tests to no longer break anything | |
| .eslintrc.json | chore: update packages | |
| .gitignore | feat: convert everything to use ECMA Modules | |
| index.html | fix: Add eslint and convert module handling to ES module | |
| LICENSE | Initial commit | |
| package-lock.json | chore: update packages | |
| package.json | chore: update packages | |
| README.md | Add more tests | |
| webpack.config.js | feat: convert everything to use ECMA Modules | |
fohacker
Incremental game based on the fallout series hacking mini game.
TODOs
- Change RegExp approach and make it work
- Make dud word removal work
- Have functions to update a specific ui element
- Give perks string key or getByTitle function
- Upgrade css (after feedback?)
- Implement more gameplay (lose hp on hacking fail, gameover?, stimpacks, radiation, S.P.E.C.I.A.L., ...)
- Implements more perks and make old ones working
- Fill dictionary
- Discover rebirth/ascention behavior
- Get nuka cola based on progress (different colas for)
- Consider SPECIAL to be granted in exchang for colas
- Release game and write about it on reddit
- Limit info output to 16 lines
- Rename stuff to be save regarding copyright e.g.
- Fallout Hacker -> Radiation Hacker
- SPECIAL -> CHOICE (Check abbreviations though!)