1
0
Fork
You've already forked prism-escape
0
No description
  • Fennel 99.2%
  • Makefile 0.8%
2024年11月03日 14:04:34 -08:00
.gitignore Makefile and project config. 2024年10月24日 22:57:57 -07:00
flsproject.fnl Move state all into one single table to support reloading. 2024年10月25日 19:00:35 -07:00
LICENSE Initial commit 2024年10月25日 04:15:38 +00:00
Makefile Add mines, prism state stays when you die. 2024年10月27日 12:06:11 -07:00
prism-escape.fnl game over sound effect 2024年11月03日 14:03:35 -08:00
README.md readme update with info from itch 2024年11月03日 14:04:34 -08:00

prism-escape

Your light has been fragmented! You can only interact with other things of the same color. Collect the prism fragments while dodging the enemies to escape.

Steer with the mouse. You're in space, so you have inertia to deal with. You can adjust sensitivity with the scroll wheel.

Shoot with the mouse button. There are some other weapons you can pick up, but use them wisely.

Need to pick up a gem in a different color? Find a portal. You can only visit neighboring colors: red <> yellow <> green <> cyan <> blue <> purple <> red

Extra life every 3000 points.

TODO: important

  • decent enemy sprites
  • spawner sprites
  • spawner charge animation
  • prisms to pick up
  • exit (closed)
  • exit (open)
  • lives
  • dying shouldn't reset prisms
  • switching colors via .. what? pickups? prisms?
  • title screen
  • score
  • game over screen
  • double die bug
  • levels introduce concepts one by one
  • how to play
  • endgame or endless play

TODO: nice

  • sometimes enemies just die?
  • smoother enemy drone movement
  • mines
  • improve enemy disintegration particles
  • difficulty adjustment
  • extra life when you hit a score
  • [-] weapon sfx
  • adjustable mouse sensitivity
  • exit collision isn't right
  • enemy points variable by type
  • music
  • enemies that shoot?
  • switching weapons... pickups?
  • enemies have thrust/angle/velocity
  • better exit graphic
  • damage system / health :: player / enemies?
  • more enemy types
  • sfx: gate opens
  • sfx: leave level
  • sfx: player dies
  • sfx: game over
  • animation: player dies creates debis particles
  • endless mode randomly chooses weapons drop

TODO: stretch

  • [#] level design via maps?
  • new weapon types
  • weapon type: exhaust flamethrower
  • weapon type: homing missle
  • weapon type: prism laser (white / affects everything)
  • weapon type: rapid-fire ballistic gun
  • weapon type: repulsor