2D ECS game engine written in C++
| assets | Moved from GitHub. | |
| libs | Moved from GitHub. | |
| src | Moved from GitHub. | |
| .gitignore | Moved from GitHub. | |
| .ycm_extra_conf.py | Moved from GitHub. | |
| CHANGELOG.txt | Moved from GitHub. | |
| imgui.ini | Moved from GitHub. | |
| Makefile | Moved from GitHub. | |
| NOTES.txt | Moved from GitHub. | |
| README.md | Moved from GitHub. | |
| Session.vim | Moved from GitHub. | |
| TODO.txt | Moved from GitHub. | |
2D Game Engine
A 2D game engine with Entity-Component-System (ECS) architecture made using SDL, GLM, Dear ImGui, Sol, Lua and the C++ programming language by following the course C++ Game Engine Programming by Gustavo Pezzi at pikuma.com.
Tip
See NOTES.txt for more info.