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20 years old, trans girl. Micro-optimization, compiler, and cursed code enthusiast.
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Joined on
2026年05月14日
Implement damage rectangle optimization
Implement damage rectangle optimization
Yeah sure do the simpler thing. I got a bit carried away with my silly schemes.
Implement damage rectangle optimization
All benchmarks were done with pgo enabled
Implement damage rectangle optimization
Sorry for the delay. Here are the bench results from vtebench.
Implement damage rectangle optimization
I'm pretty sure that this should be guaranteed. The thing is that Pixman itself really does not like to document anything outside of the original source code, but here in the [Pixman source...
Implement damage rectangle optimization
5317300015
Fix formatting
3113c1b895
Implement "smarter" damage merging
2d11b36a24
changelog: add new 'unreleased' section
ab1660ef62
Merge branch 'releases/1.27'
de998602db
meson: bump version to 1.27.0
a94e1dda21
changelog: prepare for 1.27.0
Wayland error + freeze until sigkilled when a large number of damage rectangles are attached to the surface's pending buffer