langurmonkey pushed to procedural at gaiasky/gaiasky 2026年07月15日 14:27:05 +02:00
5309debf5c
none: Revert gdx-tools to compile only.
efbc4cb11f
feat: Add controls to generate colored atmospheres.
c37054d88b
feat: Add latitude influence slider and parametrization.
44d00dcd6a
feat: Implement 3D texture lookup for the biome. Now, biomes can be looked up in X (moisture), Y (elevation), and Z (temperature).
316bdbc929
none: Use modern ffm memory backend only on Java 26+.
Compare 45 commits »
langurmonkey pushed to master at gaiasky/gaiasky 2026年07月15日 14:21:59 +02:00
ba589b4d9b
feat: Replace all component type icons with higher resolution ones that adatp better to HiDPI screens.
langurmonkey pushed to procedural at gaiasky/gaiasky 2026年07月15日 13:35:06 +02:00
45cb40e46e
feat: Add controls to generate colored atmospheres.
16360da31c
feat: Add latitude influence slider and parametrization.
fc39e59f74
feat: Implement 3D texture lookup for the biome. Now, biomes can be looked up in X (moisture), Y (elevation), and Z (temperature).
6325ced332
none: Use modern ffm memory backend only on Java 26+.
2d5fa8e9d2
none: Use modern LWJGL3 memory model that works with Java 25+.
Compare 44 commits »
langurmonkey pushed to master at gaiasky/gaiasky 2026年07月15日 13:30:23 +02:00
a4e4d94de9
fix: Regression in maximum vertex shader storage block detection during the compute shader capability determination.
langurmonkey pushed to procedural at gaiasky/gaiasky 2026年07月15日 13:19:13 +02:00
d4ec69a631
feat: Add controls to generate colored atmospheres.
langurmonkey pushed to master at gaiasky/gsdata-basedata 2026年07月15日 11:51:36 +02:00
8c4b0758bc
feat: Add 3D look-up textures for [moisture, elevation, temperature].
langurmonkey pushed to procedural at gaiasky/gaiasky 2026年07月15日 11:50:48 +02:00
6c1c2f2f4c
feat: Add latitude influence slider and parametrization.
langurmonkey pushed to procedural at gaiasky/gaiasky 2026年07月15日 10:36:54 +02:00
d4644e5753
feat: Implement 3D texture lookup for the biome. Now, biomes can be looked up in X (moisture), Y (elevation), and Z (temperature).
4c4309bca9
none: Use modern ffm memory backend only on Java 26+.
Compare 2 commits »
langurmonkey pushed to procedural at gaiasky/gaiasky 2026年07月14日 15:39:43 +02:00
fb991ca591
none: Use modern LWJGL3 memory model that works with Java 25+.
langurmonkey pushed to master at langurmonkey/wisemonkey 2026年07月14日 15:37:03 +02:00
0625343cce
feat: Actually print information on session plan tools.
langurmonkey pushed to procedural at gaiasky/gaiasky 2026年07月14日 15:15:25 +02:00
a02402b82d
none: More fixes in the procedural surface shader: remove procedural diffuse method, fix normal computation.
be465196d7
none: Fix several issues with procedural surface shader.
Compare 2 commits »
langurmonkey pushed to master at gaiasky/gsdata-basedata 2026年07月14日 13:17:15 +02:00
7a0d781a79
feat: Add biome LUT generator, and add a few LUTs. Remove old ones.
langurmonkey pushed to procedural at gaiasky/gaiasky 2026年07月14日 13:14:33 +02:00
30d982ef5f
feat: Improve generation overall. Add new presets (lava, tropical, desert, etc.). Fix many issues.
1ea674c283
build: Update LWJGL3 to version 3.4.2.
Compare 2 commits »
langurmonkey pushed to procedural at gaiasky/gaiasky 2026年07月14日 09:58:51 +02:00
d0b55e4eac
build: Upgrade to Gradle 9.6.1 (part 2).
a6299f6ea6
build: Upgrade to Gradle 9.6.1.
a0cd63799d
build: Update to LWJGL 3.4.1.
Compare 3 commits »
langurmonkey pushed to master at langurmonkey/dotfiles 2026年07月14日 08:43:52 +02:00
6ee7f2f120
fix: Use only title for Gaia Sky.
langurmonkey pushed to procedural at gaiasky/gaiasky 2026年07月13日 14:51:33 +02:00
e3cc5deb4b
feat: Merge old biome+surfacegen passes into a single off-screen render pass, proceduralsurface. This has the advantages of halving the GPU bandwidth per generation, avoiding the 8-bit noise...
langurmonkey pushed to procedural at gaiasky/gaiasky 2026年07月13日 12:41:19 +02:00
5d8f071630
none: Remove terraces code from biome shaders.
langurmonkey pushed to procedural at gaiasky/gaiasky 2026年07月13日 12:04:57 +02:00
e0daf0cfe0
none: More on procedural generation.
langurmonkey pushed to procedural at gaiasky/gaiasky 2026年07月13日 09:48:03 +02:00
6f1ed7fe9c
feat: Add remap parameter to planet procgen to remap result after base level clamp.
90774149d8
feat: Remove power and amplitude from noise parametrization, add smoothness. Lots of tweaks and little fixes to procedural planets.
6993eb2d12
feat: Separate biome shader for terrain and clouds. Improve parametrization a lot.
989a8e54e3
none: More fixes.
b02ae59bc7
none: Fixed issues with noise mapping. Water level and all other quantities work as expected.
Compare 30 commits »
langurmonkey pushed to master at gaiasky/gaiasky 2026年07月13日 09:47:32 +02:00
1b54d09064
none: Use stored compute-shader-available flag instead of recomputing in ComputeShaderProgram.