roguelike experiments
- C++ 74%
- C 23.8%
- Ruby 1.4%
- Makefile 0.4%
- Shell 0.4%
| data | initial commit | |
| palettes | 16 colors | |
| scripts | initial commit | |
| .gitignore | flares | |
| graphics.cpp | monster bookkeeping | |
| graphics.h | 16 colors | |
| input.h | initial commit | |
| lights.cpp | fix shadowcasting AGAIN | |
| lights.h | improve color blending, remove light artifacts | |
| main.cpp | monster bookkeeping | |
| Makefile | use CIELAB for approximation | |
| monst.cpp | monster bookkeeping | |
| palettes.h | 16 colors | |
| plans.org | monster bookkeeping | |
| procgen.cpp | fix shadowcasting AGAIN | |
| procgen.h | initial commit | |
| README | initial commit | |
| rogue.h | monster bookkeeping | |
| run | monster bookkeeping | |
| tile.cpp | flares | |
----- THE BOX ----- Experimenting with roguelike mechanics. This might turn into a game at some point. ## Compiling To compile, you need ncurses and a C++ compiler. If you aren't compiling with clang++, you might see lots of -Wc99-designator warnings. In the future, I'll probably shift this over to plain C rather than C++.