Raytracing in one weekend in zig
- Zig 100%
| output | ||
| src | ||
| .gitignore | ||
| .zigversion | ||
| build.zig | ||
| build.zig.zon | ||
| LICENSE | ||
| README.md | ||
Raytracing In One Weekend with zig
Notable Differences
Differences in implementation compared to the original C++ code:
- No
vec3class, using zigs @Vector with some helper functions unit_vectoris callednormalizehittable_listis implemented asWorldstructray_color(ray, world)function is calledtrace