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An ecosystem of tools for Godot Engine and Valve's Steam. For the Windows, Linux, and Mac platforms. https://godotsteam.com
  • C++ 95.3%
  • C 3.8%
  • Python 0.9%
2026年06月29日 15:42:49 -04:00
doc_classes Update included documentation for the peer. 2025年11月09日 23:44:47 +01:00
icons Updated to GodotSteam 4.14 2025年03月31日 17:26:23 -05:00
.gitattributes Fixed link in readme 2025年11月17日 12:12:30 -08:00
.gitignore Replaces SteamNetworkingMessages with SteamNetworkingSockets. 2025年07月30日 18:22:09 -04:00
config.py Update included documentation for the peer. 2025年11月09日 23:44:47 +01:00
godotsteam_multiplayer_peer.cpp Continue our null checks for peers in put_packet. 2026年06月29日 15:42:49 -04:00
godotsteam_multiplayer_peer.h Fixed link in readme 2025年11月17日 12:12:30 -08:00
license.txt Removed Github CI/CD stuff, updated readme and license, cleaned up contrib files 2025年08月22日 12:01:14 -07:00
readme.md Added Skillet UGC Editor link 2026年01月27日 04:02:23 +01:00
register_types.cpp Replaces SteamNetworkingMessages with SteamNetworkingSockets. 2025年07月30日 18:22:09 -04:00
register_types.h Replaces SteamNetworkingMessages with SteamNetworkingSockets. 2025年07月30日 18:22:09 -04:00
SCsub Replaces SteamNetworkingMessages with SteamNetworkingSockets. 2025年07月30日 18:22:09 -04:00
steam_packet_peer.cpp Take a much more conservative approach to handling teardown, increased our null guards but still clear our memory. 2026年06月29日 14:27:05 -04:00
steam_packet_peer.h Fixed link in readme 2025年11月17日 12:12:30 -08:00

GodotSteam MultiplayerPeer for Godot Engine 4.x | Community Edition

An ecosystem of tools for Godot Engine and Valve's Steam. MultiplayerPeer bridges Godot's multiplayer nodes with Steam networking. For the Windows, Linux, and Mac platforms.

Notice: This MultiplayerPeer repository is now retired. This functionality and code has been merged into the main GodotSteam 4.x branch.

Additional Flavors

Standard Module Standard Plug-ins Server Module Server Plug-ins Examples
Godot 2.x GDNative Server 3.x GDNative Skillet
Godot 3.x GDExtension Server 4.x GDExtension Skillet UGC Editor
Godot 4.x --- --- --- ---
MultiplayerPeer --- --- --- ---

Documentation

Documentation is available here. You can also check out the Search Help section inside Godot Engine. To start, try checking out our tutorial on initializing Steam. There are additional tutorials, with more in the works. You can also check out additional Godot and Steam related videos, text, additional tools, plug-ins, etc. here.

Feel free to chat with us about GodotSteam or ask for assistance on the Stoat server or IRC on Libera Chat.

Donate

Pull-requests are the best way to help the project out but you can also donate through Github Sponsors or LiberaPay! You can read more about donor perks here. You can also view all our awesome donors here.

Current Build

You can download pre-compiled versions of this repo here.

Version 4.16.2

  • Changed: allow users to opt-in to server_relay

You can read more change-logs here.

Compatibility

While rare, sometimes Steamworks SDK updates will break compatilibity with older GodotSteam versions. Any compatability breaks are noted below. Newer API files (dll, so, dylib) should still work for older versions.

Steamworks SDK Version GodotSteam Version
1.63 or newer 4.17
1.62 4.14 or 4.16.2
1.61 4.12 to 4.13
1.60 4.6 to 4.11
1.59 4.6 to 4.8
1.58a or older 4.5.4 or older

Versions of GodotSteam that have compatibility breaks introduced.

GodotSteam Version Broken Compatibility
4.8 Networking identity system removed, replaced with Steam IDs
4.9 sendMessages returns an Array
4.11 setLeaderboardDetailsMax removed
4.13 getItemDefinitionProperty return a dictionary, html_needs_paint key 'bgra' changed to 'rbga'
4.14 Removed first argument for stat request in steamInit and steamInitEx, steamInit returns intended bool value
4.16 Variety of small break points, refer to 4.16 changelog for details
4.17 Windows projects using Steam SDK 1.63 are meant to work with Proton 11 or Experimental on Linux / Steam Deck.

Known Issues

  • Steam overlay may not work when running your game from the editor if you are using Forward+ as the renderer unless you use auto-initialization from the Project Settings menu. Your exported project should work perfectly fine in the Steam client, however.

Quick How-To

For complete instructions on how to build the GodotSteam MultiplayerPeer from scratch, please refer to our documentation's 'How-To Multiplayer Peer' section. It will have the most up-to-date information.

Alternatively, you can just download the pre-compiled versions in our Releases section and skip compiling it yourself!

License

MIT license