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an infinite block game written in zig
  • Zig 98.9%
  • GLSL 1.1%
glowsquid 91fbb28347
Rename variables to fit zig style and cleanup
This was mostly to test if local llms could do something useful
2026年06月28日 00:15:15 -05:00
packs/default/Blocks make the binary create all needed files 2026年05月19日 19:16:42 -05:00
src Rename variables to fit zig style and cleanup 2026年06月28日 00:15:15 -05:00
.gitignore make the binary create all needed files 2026年05月19日 19:16:42 -05:00
build.zig some cleanup 2026年06月03日 14:30:28 -05:00
build.zig.zon some cleanup 2026年06月03日 14:30:28 -05:00
ephor.json add ephor 2026年05月17日 23:41:31 -05:00
LICENSE.md fix typo 2025年12月16日 01:47:45 +01:00
README.md Add the correct zig version to the readme 2026年05月25日 19:19:55 +02:00
tsan_suppressions.txt some error handling fixes 2026年05月26日 11:33:33 -05:00

Terrafinity

Terrafinity is a work in progress 3d voxel game similar to Minecraft. Most game logic and world generation is multithreaded. There is also no world height limit, which lets extremely large terrain exist.

terrain

How To Build

Terrafinity can be built using the zig build system. To compile and run in release mode use zig build run -Doptimize=ReleaseSafe with a zig 0.17.0-dev.313+27be3b069 compiler installed.

I only tested it on x64 Linux so their may be issues on other platforms.