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Highlighter
Speedwalk path highlighter for Mudlet
Description
This package allows you to highlight your speedwalk paths in a different colour so that you can more easily see where you are going.
Configuration
In Mudlet, type highlight to see the help information for this package.
-
highlight set- See your current preference settings -
highlight set <preference> <value>- Set a preference to a valueAvailable preferences:
fade- Enable or disable the fade effect (default: on)step- Set the granularity of the fade (default: 10)delay- Set the speed of the fade (default: 0.05)colour- Set the colour of the highlight (default: gold)
Note that the colour must be a valid Mudlet colour name.
Events
This package listens to the following events in order to function. You will need to ensure that these events are passed along with the required arguments (if any).
onMoveMap
Trigger this event when the player has moved to a new room. Highlighter uses this information to know when to begin fading the previous room.
Arguments
current room id- The id of the room the player has arrived in.
sysSpeedwalkStarted
Trigger this event to indicate that the speedwalk has started. Highlighter will use this notification and information provided to highlight the route.
Arguments
none- No arguments are required.
sysSpeedwalkFinished
Trigger this event when the speedwalk has finished. Highlighter will use this notification to know when to fade all of the remaining highlights.
Arguments
none- No arguments are required.
None
onSpeedwalkReset
Trigger this event when the speedwalk has been reset. Highlighter will use this notification immediately remove all highlights.
Arguments
exception- True or false if the reset was due to an exception.reason- The reason the speedwalk was reset.
Support
While there is no official support and this is a hobby project, you are welcome to report issues on the GitHub repo.
Dependencies
The following packages are required and will be automatically installed if they are missing: