I re-implemented the fire animation based on https://fabiensanglard.net/doom_fire_psx/, as it was done in the early days of Ly.
I added an option for natural fire colors, as even in text mode about five different colors are used for the best effect.
I added a fire height configuration; its setting changes how likely fire particles are to cool as they propagate upward.
This merge request fixes issue #784
I re-implemented the fire animation based on [https://fabiensanglard.net/doom_fire_psx/](https://fabiensanglard.net/doom_fire_psx/), as it was done in the early days of Ly.
I added an option for natural fire colors, as even in text mode about five different colors are used for the best effect.
I added a fire height configuration; its setting changes how likely fire particles are to cool as they propagate upward.
This merge request fixes issue #784