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Joined on
2024年06月08日
I'd added that to guard against #536, to ensure that the limit is always applied, but I see now that the FPS is being set by the transitions and animations themselves so should not cause a problem...
I updated my PR (#539) to use a general FPS limit instead of checking just for my specific case, so it should hopefully address #536 as well.
I adjusted the code to add a general limit of 100 FPS, which should also resolve #536. It would be nice to calculate this from monitor refresh rate, but I didn't see an obvious way to fetch that...
I did notice that even when it wasn't obscured transitions would use a lot of resources, though it would at least stop once the transition finishes. The problem (seen in #537) is that when its...
I filed #538 yesterday for a similar issue and I think it's the same cause.