- Phoenix, Arizona, United States
- https://deadsuperhero.com
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Fediverse person, indie game dev. I like developing for the commons.
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Joined on
2021年03月23日
Feature: Config System and Settings!
Some improvements brought in for menus with 0cdfcad9ecbb1889ab9f6b04143c665e84e737ab, although I'm still getting a feel for Godot's UI system. Biggest thing is figuring out how to properly apply...
0cdfcad9ec
various menu improvements
Feature: Config System and Settings!
0da1fda032
rudimentary settings and config system
Feature: Basic Menu System
Basic V0 implementation started with 0819663a54df4188670089a32a4a07ff81ee62e9
Feature: Basic Menu System
0819663a54
add support for pause menu
Feature: Inventory
Feature: Dialogue System
Feature: Basic Menu System
Feature: Proximity-Based Interactions
Camera3D: Flipped Camera when switching camera modes.
4727214a09
Properly handle full camera rotation, which is mesh_body angle plus pi, not just the mesh_body angle, fixes #1
Camera3D: Flipped Camera when switching camera modes.
1a2fa13d69
first commit
66a071237b
add readme
260e992113
restructure and add README
50f30b5c4b
initial commit