• Phoenix, Arizona, United States
  • https://deadsuperhero.com
  • Fediverse person, indie game dev. I like developing for the commons.

  • Joined on 2021年03月23日
deadsuperhero commented on issue deadsuperhero/godot-hybridcam#6 2026年05月17日 14:53:12 +02:00
Feature: Config System and Settings!

Some improvements brought in for menus with 0cdfcad9ecbb1889ab9f6b04143c665e84e737ab, although I'm still getting a feel for Godot's UI system. Biggest thing is figuring out how to properly apply...

deadsuperhero pushed to main at deadsuperhero/godot-hybridcam 2026年05月17日 14:44:17 +02:00
0cdfcad9ec various menu improvements
deadsuperhero opened issue deadsuperhero/godot-hybridcam#6 2026年04月15日 10:39:16 +02:00
Feature: Config System and Settings!
deadsuperhero pushed to main at deadsuperhero/godot-hybridcam 2026年04月15日 10:31:49 +02:00
0da1fda032 rudimentary settings and config system
deadsuperhero commented on issue deadsuperhero/godot-hybridcam#3 2026年04月12日 06:45:49 +02:00
Feature: Basic Menu System

Basic V0 implementation started with 0819663a54df4188670089a32a4a07ff81ee62e9

deadsuperhero closed issue deadsuperhero/godot-hybridcam#3 2026年04月12日 06:45:49 +02:00
Feature: Basic Menu System
deadsuperhero pushed to main at deadsuperhero/godot-hybridcam 2026年04月12日 05:35:06 +02:00
0819663a54 add support for pause menu
deadsuperhero opened issue deadsuperhero/godot-hybridcam#5 2026年04月08日 11:40:08 +02:00
Feature: Inventory
deadsuperhero opened issue deadsuperhero/godot-hybridcam#4 2026年04月08日 11:31:50 +02:00
Feature: Dialogue System
deadsuperhero opened issue deadsuperhero/godot-hybridcam#3 2026年04月08日 11:28:56 +02:00
Feature: Basic Menu System
deadsuperhero opened issue deadsuperhero/godot-hybridcam#2 2026年04月08日 11:24:39 +02:00
Feature: Proximity-Based Interactions
deadsuperhero closed issue deadsuperhero/godot-hybridcam#1 2026年04月08日 11:09:26 +02:00
Camera3D: Flipped Camera when switching camera modes.
deadsuperhero pushed to main at deadsuperhero/godot-hybridcam 2026年04月08日 11:09:26 +02:00
4727214a09 Properly handle full camera rotation, which is mesh_body angle plus pi, not just the mesh_body angle, fixes #1
deadsuperhero opened issue deadsuperhero/godot-hybridcam#1 2026年04月08日 08:52:21 +02:00
Camera3D: Flipped Camera when switching camera modes.
deadsuperhero created branch main in deadsuperhero/godot-hybridcam 2026年04月08日 08:48:31 +02:00
deadsuperhero pushed to main at deadsuperhero/godot-hybridcam 2026年04月08日 08:48:31 +02:00
1a2fa13d69 first commit
66a071237b add readme
deadsuperhero created repository deadsuperhero/godot-hybridcam 2026年04月08日 08:34:46 +02:00
deadsuperhero pushed to main at UnicornSausage/worldcrash_galaxy 2026年02月09日 04:08:36 +01:00
260e992113 restructure and add README
deadsuperhero created branch main in UnicornSausage/worldcrash_galaxy 2026年02月09日 03:59:02 +01:00
deadsuperhero pushed to main at UnicornSausage/worldcrash_galaxy 2026年02月09日 03:59:02 +01:00
50f30b5c4b initial commit