Scratch to C compiler
- Rust 85.8%
- C 11.2%
- GLSL 3%
| src | start working on broadcasts (does not build) | |
| .gitignore | generate sprite loading, separe generation to header and source file, change generated naming scheme, prepare rendering | |
| Cargo.lock | get working auto generation | |
| Cargo.toml | get working auto generation | |
| runtime.c | add sensing group, and timer blocks | |
| runtime.h |
implement all look blocks (except looks_switchbackdroptoandwait): add effects (with shader.glsl) and layers (that also affect execution order)
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| rustfmt.toml | get working auto generation | |
| shader.glsl |
implement all look blocks (except looks_switchbackdroptoandwait): add effects (with shader.glsl) and layers (that also affect execution order)
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