A variant of the raycasting engine implemented in Python with the pygame module.
| raycasting | Finish default raycasting | |
| .gitignore | Initial commit | |
| COPYING | Initial commit | |
| README.md | Initial commit | |
| requirements.txt | Initial commit | |
| setup.py | Fix name in setup.py | |
raycasting
A variant of the raycasting engine from Wolfenstein 3D implemented in Python with the pygame module. As a reference I've used various different tutorials.
In the future I'll try to add new functionalities and modifications to the raycasting engine.