Will you bring your acoustic friends back to life?
https://cagibi.itch.io/supernote
- C 91.1%
- HTML 8.6%
- Makefile 0.3%
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| assets | Add mask (TODO: hide lights inside) | |
| high_impact | Extend level | |
| src | Add mask (TODO: hide lights inside) | |
| .gitignore | Extend level | |
| journal.txt | Add mask (TODO: hide lights inside) | |
| Makefile | Remove qop, re-enable music & font.c | |
| README.md | Change font, improve saving | |
Super Note Adventure 🎺️🎼️⛰️
Will you bring your acoustic friends back to life?
Controls
- Arrows/WASD: run, jump
- F4: fullscreen
- Escape: quit
Tools
=> https://phoboslab.org/log/2024/08/high_impact Game engine: high_impact by Phoboslab
=> https://phoboslab.org/log/2025/01/synth Audio system: pl_synth by PhobosLab
- Palette: EGA / 6-bit RGB
=> https://www.gnu.org/licenses/gpl-3.0.html This source code is licensed under the GNU General Public License v3.
=> https://creativecommons.org/licenses/by-sa/4.0/ Game art is licensed under a Creative Commons Attribution ShareAlike 4.0 International License.
You can contact me if you need more rights.
By Paul B / cagibidev, 2024-present
Build
See the first few lines in Makefile for more info.
Web version
- Install and activate
emsdk(emscripten) make wasm- copy
build/wasm/*to your webserver
Debian/Ubuntu Sokol
apt install libx11-dev libxcursor-dev libxi-dev libasound2-devmake sokol- run
(cd build && ./game_sokol)
Debian/Ubuntu SDL2
apt install libsdl2-devmake sdl- run
(cd build && ./game_sdl)
Windows Sokol
- Download and install msys2: https://www.msys2.org/
- start the msys2 ucrt64 shell
- install gcc:
pacman -S mingw-w64-ucrt-x86_64-gcc - install make:
pacman -S make make sokol- run
(cd build && ./game_sokol.exe)
Windows SDL2
- Download and install msys2: https://www.msys2.org/
- start the msys2 ucrt64 shell
- install gcc:
pacman -S mingw-w64-ucrt-x86_64-gcc - install make:
pacman -S make - install sdl2:
pacman -S mingw-w64-ucrt-x86_64-SDL2 make sdl- copy
C:\msys64\ucrt64\bin\SDL2.dllintobuildand run(cd build && ./game_sdl.exe)
=> https://github.com/phoboslab/high_drop How to build high_impact for other systems