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  • 15 Open
    3 Closed

    refactorings and the likes

  • 10 Open
    0 Closed

    Goals, non-goals, server deployment tools (CI/CD), non-regression tests, updater, etc

  • AI

    7 Open
    0 Closed
  • 20 Open
    1 Closed

    Things such as player feedback (not the HUD part), game rules or balance between factions.

  • 20 Open
    1 Closed

    The goal of this project is to create a brand "new" game based on Tremulous and Unvanquished gameplay. To avoid confusing users, it is important to create a visual identity, at least for the 2D layers, and try to get as useful feedback as possible.