Makes Block Entities use Baked Models rather than Entity Models.
This repository has been archived on 2026年06月22日 . You can view files and clone it, but you cannot make any changes to its state, such as pushing and creating new issues, pull requests or comments.
- Java 100%
| gradle/wrapper | init | |
| src/main | i hate this | |
| .editorconfig | init | |
| .gitattributes | init | |
| .gitignore | init | |
| build.gradle | init | |
| gradle.properties | 0.0.4 alpha 3 | |
| gradlew | init | |
| gradlew.bat | init | |
| LICENSE | init | |
| README.md | i hate this | |
| settings.gradle | init | |
Project Hiatus
I spent 12 hours trying to debug block states, I really don't know the issue.
Not Shit Block Entities
Makes Block Entities use Baked Models rather than Entity Models.
Not Bugs
- No animations
- I may add animations later, but as of now this is intentional
- Texture Packs don't apply
- For double chests, I don't believe this can be fixed (easily, that is)
- Vanilla uses a 128x64 texture, while normal block models require a 1:1 aspect ratio
Known Bugs
- Double Chests appear as two single chests