With the addition of b49c906029, level loading seems to take longer than before. I was thinking of borrowing the tileset/tilemap creation from the Tiled importer, but writing a custom one for instancing nodes in place of Tiled's objects. For every tiled object, a godot node is spawned which is often later replaced by a scene. If writing our own importer, this would save the computer some work and decrease load times.
With the addition of b49c906029b9767dd3e5461e729dda06c3041f9b, level loading seems to take longer than before. I was thinking of borrowing the tileset/tilemap creation from the Tiled importer, but writing a custom one for instancing nodes in place of Tiled's objects. For every tiled object, a godot node is spawned which is often later replaced by a scene. If writing our own importer, this would save the computer some work and decrease load times.