addons
Add tree_menu as submodule.
2025年02月04日 21:22:55 +10:30
art
Changed palette for intro cutscene.
2024年03月10日 17:57:01 +10:30
controlMapping
Added credits menu and landing/umbrella sounds.
2023年12月21日 19:52:54 +10:30
fonts
Created smoother tutorial level.
2023年07月18日 14:55:05 +09:30
global
Added resolve_dot_import function which handles parsing the .import file and going to the relevant file in exported pcks. Used it in the sound manager script so that mp3 and ogg files can be played. Despite *.ogg and *.mp3 being specified in the list of non-resource files to export, they do not export. Fixes .ogg and .mp3 files not playing in exported builds.
2024年03月10日 20:15:41 +10:30
items
Changed produce of updated mushroom sprites
2023年06月30日 16:19:53 +09:30
objects
Adjusted stalgmite damage logic to be more lenient. Character is only damaged when falling down onto the stalagmite, and only when the y velocity is more than the x velocity.
2024年04月04日 12:47:51 +10:30
prototypes
Squashed warnings.
2023年10月06日 16:51:17 +10:30
Settings
Re-wrote controls to save all actions in a resource.
2023年10月22日 20:21:44 +10:30
shaders
Changed palette for intro cutscene.
2024年03月10日 17:57:01 +10:30
sounds
Added sound effects for stalactite falling and impact. Stalactite now has a slight delay before falling.
2023年12月25日 21:29:25 +10:30
tiled
Fixed the debug flag being toggled twice as a result of incorrect inheritance of the level scripts introduced in 255fc29 .
2024年04月04日 11:42:41 +10:30
tilesets
Cleaned waterfall graphics.
2024年03月10日 16:10:04 +10:30
translations
Added more command line arguments including --spawn and --at. Renamed --level-name to --level. Changed the 'run in godot' command used in tiled to pass the selected object's name to the game, so if an object is selected in tiled, the game will run with the player being placed at that object's position.
2024年01月06日 16:57:14 +10:30
ui
When moving between levels using doors, the character is immediately positioned in the correct spot instead of being spawned at (0,0) and a frame later being teleported.
2024年03月28日 18:43:44 +10:30
utils
Fixed export presets so .tx tiled templates, as well as ogg and mp3 files are exported into the pck
2024年03月10日 19:29:38 +10:30
.gitignore
Added scripts for packaging game as well as organising export presets. Config.gd now has a VERSION constant
2023年01月19日 16:33:16 +10:30
.gitmodules
Add tree_menu as submodule.
2025年02月04日 21:22:55 +10:30
CREDITS.txt
Changed palette for intro cutscene.
2024年03月10日 17:57:01 +10:30
default_bus_layout.tres
Added credits menu and landing/umbrella sounds.
2023年12月21日 19:52:54 +10:30
default_env.tres
initial commit
2022年12月13日 16:34:00 +10:30
export_presets.cfg
Fixed export presets so .tx tiled templates, as well as ogg and mp3 files are exported into the pck
2024年03月10日 19:29:38 +10:30
icon.ico
**Actually** added .ico
2023年01月11日 14:08:19 +10:30
icon.png
initial commit
2022年12月13日 16:34:00 +10:30
icon.png.import
fixed many typos, maps load and are restartable, doors work!
2022年12月13日 20:43:02 +10:30
levelManager.gd
Remove camera jitter when loading a level by stopping the viewport updating for on frame.
2024年04月04日 11:47:03 +10:30
levelManager.tscn
Removed old tab menu, with the new tree menu. Settings menu ui now soley consists of modal popups.
2023年07月14日 17:07:57 +09:30
LICENSE.md
Relicense assets to use creative commons
2026年01月06日 15:54:01 +10:30
package.py
Update package.py to compress zip files. Commit info is shown on titlescreen now. hash.txt is now in the format of a godot ConfigFile rather than plain text.
2023年08月26日 17:26:15 +09:30
project.godot
Added rope object that the player can ride down, jump off of, and let go of.
2024年01月06日 16:52:54 +10:30
README.md
Added page showing screenshot history.
2023年07月16日 09:34:20 +09:30
Splash.gd
When moving between levels using doors, the character is immediately positioned in the correct spot instead of being spawned at (0,0) and a frame later being teleported.
2024年03月28日 18:43:44 +10:30
Splash.tscn
Changed palette for intro cutscene.
2024年03月10日 17:57:01 +10:30
todo.config.ini
initial commit
2022年12月13日 16:34:00 +10:30