I like to replace the built-in Luanti dungeons with custom dungeons.
Generate custom dungeons #285
Will this be independent from the dungeon setting from the engine?
When starting a new world, would you recommend to set the tick at Dungeons?
I think I may just force-disable the built-in dungeons, at least in new worlds. Not sure what to do about existing worlds, needs more research and experimentation.
Another option would be to read the dungeon setting in new worlds and then use that to control the generation of Repixture dungeon, while built-in dungeons are always disabled..
What I definitely want to avoid are worlds where both built-in dungeons and Repixture dungeons generate. I also want to avoid breaking backwards-compatibility.
No due date set.
No dependencies set.
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?