The brick block, paint bucket and water bucket currently use "clip" alpha blending for technical reasons but the quality could be improved by overlaying a texture with precise alpha values.
I decided to disable this due to #283, but this reduced the graphical quality a little in favor of fixing a serious render bug.
For the Brick Block, the mortar was brighter and had higher contrast. Now it’s lower contrast.
For the paint bucket, there was a nice gradient in the insides. Now it’s a sharp edge.
For the water bucket, the water was semi-transparent. Now it’s opaque.
The last commit which used the old render method and textures is: 565180df7a
In order to bring the old rendering back, I guess I need to wait for a Luanti update that makes alpha blending of texture overlays more stable.
The brick block, paint bucket and water bucket currently use "clip" alpha blending for technical reasons but the quality could be improved by overlaying a texture with precise alpha values.
I decided to disable this due to #283, but this reduced the graphical quality a little in favor of fixing a serious render bug.
For the Brick Block, the mortar was brighter and had higher contrast. Now it’s lower contrast.
For the paint bucket, there was a nice gradient in the insides. Now it’s a sharp edge.
For the water bucket, the water was semi-transparent. Now it’s opaque.
The last commit which used the old render method and textures is: 565180df7a07f3ed0618a82942ac8a67a50d9d6b
In order to bring the old rendering back, I guess I need to wait for a Luanti update that makes alpha blending of texture overlays more stable.