Wuzzy/Repixture
6
33
Fork
You've already forked Repixture
10

Improve farmer villager work session #202

Open
opened 2024年07月17日 05:17:35 +02:00 by Skivling · 3 comments

Currently, when a farmer is working they have chosen a single square meter of the garden/farm and stand still during their work session. It would be cooler if they chose a farm area, like: find one farm block, expand in all directions if there are more, and every 30 seconds go stand on a different part of the area they are farming. Maybe they have a maximum of 10 or 12 nodes, and would gossip with the other farmers to be farming different nodes (like what already happens). One main point in this is that their area must all be directly adjacent.

An alternative idea is for every blob of farmable nodes, e.g. a 6x6 garden with 32 wheat nodes in it. Maybe a maximum of 3 farmers would farm that blob, but a smaller section of 14 might be 1 or 2 farmers. So they rotate around it just like the other way, but don't keep to their own sections, allowing them to sometimes work right beside others which may be desireable. In this case, they'd gossip their current and 1 or 2 future crop nodes they'll be working on to avoid going to the same spot.

Anyway, these are just ideas, they'd make the farmer villagers look like they're doing more than just standing around when working. You'll probably want a combination, whichever makes it simplest to code.

Currently, when a farmer is working they have chosen a single square meter of the garden/farm and stand still during their work session. It would be cooler if they chose a farm area, like: find one farm block, expand in all directions if there are more, and every 30 seconds go stand on a different part of the area they are farming. Maybe they have a maximum of 10 or 12 nodes, and would gossip with the other farmers to be farming different nodes (like what already happens). One main point in this is that their area must all be directly adjacent. An alternative idea is for every blob of farmable nodes, e.g. a 6x6 garden with 32 wheat nodes in it. Maybe a maximum of 3 farmers would farm that blob, but a smaller section of 14 might be 1 or 2 farmers. So they rotate around it just like the other way, but don't keep to their own sections, allowing them to sometimes work right beside others which may be desireable. In this case, they'd gossip their current and 1 or 2 future crop nodes they'll be working on to avoid going to the same spot. Anyway, these are just ideas, they'd make the farmer villagers look like they're doing more than just standing around when working. You'll probably want a combination, whichever makes it simplest to code.
Owner
Copy link

I agree, I basically had the same idea, just didn't get around to code it.

Another idea I had was that in the presence of a farmer, plants grow slightly faster. Not sure about that.

I agree, I basically had the same idea, just didn't get around to code it. Another idea I had was that in the presence of a farmer, plants grow slightly faster. Not sure about that.

Maybe decrease the speed by 5% by default, and have that increase given when a farmer is there. I think that's logical. A small, almost not noticable change but it is there. The main thing with that is crops already grow very fast in RePixture, so it would be better to be a slight nerf with the farmers making as normal, rather than speeding it up even more.

Maybe decrease the speed by 5% by default, and have that increase given when a farmer is there. I think that's logical. A small, almost not noticable change but it is there. The main thing with that is crops already grow very fast in RePixture, so it would be better to be a slight nerf with the farmers making as normal, rather than speeding it up even more.
Owner
Copy link

Villagers now roam in a ×ばつ3 area around their worksite block. But there is still room for improvement, so I don't close this yet.

Villagers now roam in a ×ばつ3 area around their worksite block. But there is still room for improvement, so I don't close this yet.
Sign in to join this conversation.
No Branch/Tag specified
master
new_weather_types
clock
sponge
cushion
vase
pages
giant_crops
duckweed
new_hairs_new_skin_selection
new_hairs
multi_flower_2
dirt_redo
craft_compat
gold_coin_upgrade
gold_coin
new_traders
item_frame_flat
silktouch_paint
silktouch
newtrees
new_weather
creative_per_player
scrollbar_style
village_nextgen_thread
village_nextgen
new_website
tnt_faster
fixbrush
roots
amber_slime
fir
path_fixes
villager_pathfind_cost
fence_gate
slab_up
biome_skies
pencil_showlabel
moonflower_seed
unicode_signs_refactor_newsigns_sideways
unicode_signs
spyglass
craftcolor
villager_pathfind
mobs_new2
paint_book
moon_phases
newmusic
weblate_test
paint4dir
whistle
buoy
pot
4x4grass
village_vmanip
seagrass
3.20.0
3.19.0
3.18.2
3.18.1
3.18.0
3.17.3
3.17.2
3.17.1
3.17.0
3.16.0
3.15.1
3.15.0
3.14.0
3.13.1
3.13.0
3.12.1
3.12.0
3.11.0
3.10.0
3.9.0
3.8.0
3.7.0
3.6.3
3.6.2
3.6.1
3.6.0
3.5.0
3.4.1
3.4.0
3.3.0
3.2.1
3.2.0
3.1.1
3.1.0
3.0.1
3.0.0
2.1.0
2.0.0
1.5.3
1.5.2
1.5.1
1.5.0
1.4.2
1.4.1
1.4.0
v1.3.6
v1.3.5
v1.3.4
v1.3.3
v1.3.2
v1.3.1
v1.3.0
v1.2.0
v1.1.3
v1.1.2
v1.1.1
v1.1.0
v1.0.0
v0.6.0
v0.5.0
v0.4.4
v0.4.3
v0.4.2
v0.4.1
v0.4.0
v0.3.2
v0.3.1
v0.3.0
v0.2.0
v0.1.1
v0.1.0
Labels
Clear labels
Category: Discussion
For discussions about the game
Category: Entities
About entities or objects (including player)
Category: Gameplay
About gameplay mechanics in general
Category: Graphics
About graphics
Category: GUI and HUD
Anything related to the graphical user interface or heads-up display
Category: Items and Tools
About items or tools, but not nodes
Category: Mapgen
About the map generator
Category: Nodes
About nodes
Category: Sounds
About sounds
Category: Translation
About translations
Category: Website
Related to the Repixture website
Kind
Balancing
About game balance
Kind
Bug
When something doesn't work right
Kind
Documentation
About documentation, both for devs and players
Kind
Feature
Ideas, feature requests, enhancements, etc.
Kind
Maintenance
Code quality, technical improvements, refactoring, etc.
Kind
Performance
About making the game run fast
Priority
CRITICAL
Highest priority level. For crashes, major data loss, etc.
Priority
High
The priority is high
Priority
Low
The priority is low
Priority
Medium
The priority is medium
Reviewed
Decision needed
When the issue still needs a decision on what to do
Reviewed
Duplicate
When the issue existed already
Reviewed
Invalid
When the issue was not valid
Reviewed
Rejected
When something that was proposed was rejected
Status
Needs engine change
When it can only be solved after a Luanti bugfix/improvement
Status
Needs testing
If the task is believed to be done, but needs testing
Milestone
Clear milestone
No items
No milestone
Projects
Clear projects
No items
No project
Assignees
Clear assignees
No assignees
2 participants
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
Wuzzy/Repixture#202
Reference in a new issue
Wuzzy/Repixture
No description provided.
Delete branch "%!s()"

Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?