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Lazarr!
Be a pirate and solve laser puzzles.
A pirate-themed 3D puzzle game by Wuzzy.
Current version: 2.2.3
Official website: https://wuzzy.codeberg.page/Lazarr/
Playing
Gameplay
You’re a pirate in the search of treasure. Sail to different places of the world and find all shiny gold blocks in treasure chests.
But there’s a catch! Most chests are locked by a mysterious mechanism and the only way to unlock them is by solving puzzles with lasers. Mirrors and various other things will help you.
Getting started
Your adventure begins at an old shipwreck. Find your way to the treasure chest and open it to get your first gold block.
The on-screen instructions and Goldie the Parrot will guide you through the game.
Once you’ve completed the first level, you will enter the Old Shiny, your pirate ship. This is the base of all your pirate operations.
In your pirate ship, you can:
- Continue with the main game
- Play a custom level or level pack
- View your treasure collection
- Change graphics and audio settings for this game
- Enter the level editor
- Talk to Goldie the Parrot
- Get help about the game (no hints)
- Look at the credits
A few advanced game settings are available in the Luanti main menu.
Controls
This game uses the same controls as Luanti. Set up your controls in the Luanti settings. The first levels will also display the default controls as a reminder.
The inventory key is special, it gives you access to the game menu. The inventory screen shows your inventory and buttons for:
- While playing: Restart level, return to ship
- In the editor: Get items, save, load, level settings, return to ship
In the pirate ship, the inventory key does nothing.
Touchscreen
If you play the game with a touchscreen, the controls are as follows:
- Short tap: Punch/dig
- Long tap: Interact/place
- Other controls: (Luanti defaults)
By default, if you play with touchscreen mode enabled, the game
is played with a crosshair: You will interact with things under the
crosshair, like when playing without touchscreen.
(Luanti setting touch_interaction_style = tap_crosshair)
You can customize this behavior in the Luanti touchscreen
settings in Luanti if you like. Please note: If you change the
Luanti setting touch_interaction_style to tap, the rotating
hook item will behave slightly differently. Read the in-game help
for details.
Level packs
It’s possible to extend this game with custom level packs from the community. These are collections of multiple levels. Unlike for single levels from the level editor, Lazarr! keeps track of your progress in level packs.
Level packs come in the form of Luanti mods.
Level pack mods have a name like lzr_pack_<name>, e.g. lzr_pack_example.
To use a level pack, enable the level pack mod in Luanti before starting
your Lazarr! world. It will then appear under the custom levels in your
pirate ship.
Levels created in the level editor end up in the special "Single levels" level pack.
Gold blocks collected in custom levels do not count towards your loot in your pirate ship.
Technical information
System requirements
This game needs Luanti (version 5.10.0 or later) to run. Any system that can run Luanti is supported. Download Luanti from https://www.luanti.org.
This game can be played on desktop computer and mobile devices.
A screen resolution of at least ×ばつ768 is recommended. Lower resolutions can still work, but it’s recommend to reduce the font size in the Luanti settings to 12pt or 8pt.
Download and Installation
You can download and install this game automatically by clicking on the "Content" tab in Luanti (as of Luanti version 5.10.0).
Alternatively, you can download the latest version of the game from here: https://content.luanti.org/packages/Wuzzy/lazarr/
You can also manually install this game; refer to the Luanti documentation to learn how to do this.
Starting the game
To start the game, start Luanti, select the game Lazarr!, create a world and start it. This is a singleplayer game, so creating a server is not possible.
Refer to the Luanti documentation for details.
Saving and loading
Saving and loading is done automatically. Your progress is stored in the world, so each world acts is like a savegame file.
The world stores:
- Your game progress
- Custom levels created by the level editor (shown in the game as "Single levels")
The world does not store custom level packs. Those are provided as mods.
Extending the game
Level Editor
In the level editor you can build your own levels.
Your pirate ship contains several books that explain how to use it.
You may also read the text file LEVEL_EDITOR.md for a more
technical explanation.
Development
If you’re interested to learn how this game works under the hood,
or start messing with the code, read CODE_DOCUMENTATION.md
for a start.
History
Originally, this game was hastily made for the Minetest Game Jam 2021 in the final day of the competition. Version 1.2 was the version that was rated by the jury and players. This version only had 10 levels, and level 8 was broken. There was no base ship or any in-game explanation of the game. But the main laser game mechanic worked, something I was very proud of I actually managed to hack this together in only in one day. Unsurprisingly, the game ranked poorly, only at rank 13.
In the years after, this game has seen many improvements since then. The current version is very different from the one submitted for the game jam.
Credits/License
Lazarr!, a pirate-themed laser puzzle game Copyright (C) 2024-2025 Wuzzy
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/.
The media files (except the font files) are released under a separate free cultural works license: Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
The font files are released under: SIL Open Font License version 1.1 (OFL 1.1)
For more information about the font files, see
mods/lzr_fonts/README.txt.
You can find a copy of the aforementioned licenses here:
- GNU GPLv3:
LICENSE_GPLv3.txt - CC BY-SA 4.0:
LICENSE_CC_BY_SA_4_0.txt - OFL 1.1:
LICENSE_OFL_1_1.txt
See CREDITS.md for credits and more details.