Use Lua as a config file language
Not a problem, but less useful, I'd say.
Use Lua as a config file language
I followed the existing implementation of binds and labels: if it fails or an option isn't defined, just set an empty string. I believe it gets handled later on.
Use Lua as a config file language
That could be a way, yeah.
310c2ab57c
feat(LuaParser): add custom bind and custom label parsing
5b2391d8c3
refactor(custom): move custom.zig into ly-core
feat: LuaJIT Animations
That sounds like a good idea to me, actually.
feat: LuaJIT Animations
Could you not make it an online function?
feat: LuaJIT Animations
My thoughts were to have an "animation" field in the config, something like
feat: LuaJIT Animations
I am also interested in this. I did not see .luajit in the docs, but I may have miseed something. In my code, I'm currently using .lua53, which is Lua 5.3, because I needed something that was only...
WIP: Use Lua as a config file language
cb4e9d28f5
feat(Lua): add some error handling
5f009c5e85
fix(Lua): do proper parsing
1e3963eb54
feat(Lua): get lua parsing working
cf0a48163d
feat: WIP add lua config parser
9d8ccf6709
Fix termbox already being initialised when reclaiming
6f3fdc4708
Merge branch 'master' of codeberg.org:fairyglade/ly
0cee1c039a
ly-kmsconvt: Remove usage of gone --seats argument
f03aca0379
Be specific about zig version in readme (#996)
4feb58436d
feat: WIP add lua config parser
9d8ccf6709
Fix termbox already being initialised when reclaiming
6f3fdc4708
Merge branch 'master' of codeberg.org:fairyglade/ly
0cee1c039a
ly-kmsconvt: Remove usage of gone --seats argument
f03aca0379
Be specific about zig version in readme (#996)
0cd8b2ebfc
README: Add section for testing config changes (closes #994)
dcb0899e00
feat: take input and output paths from call args
086694f775
feat: output to .dur format
e8b0706745
add uncommited changes, idk
17f5e077ff
working i think