1
0
Fork
You've already forked raylib-supaPONG
0
No description
  • Logos 77.4%
  • C 12.5%
  • CMake 4.7%
  • HTML 4.1%
  • Just 1.3%
Find a file
2024年06月12日 09:58:14 -04:00
.vscode welcome back everyone to another episode of skywars 2024年05月18日 12:18:13 -04:00
_deps preparations are in place to add a title screen 2024年06月05日 12:56:30 -04:00
res preparations are in place to add a title screen 2024年06月05日 12:56:30 -04:00
src ballSpeedX was bad but it's good now (abs sux) 2024年06月12日 09:47:38 -04:00
.gitignore slight update to git ignore? 2024年06月12日 09:34:18 -04:00
CMakeLists.txt It was all just a C program the entire time anyway 2024年06月12日 09:35:45 -04:00
CppProperties.json welcome back everyone to another episode of skywars 2024年05月18日 12:18:13 -04:00
Justfile main.c 4 2024年06月12日 09:58:14 -04:00
README.md main.c 4 2024年06月12日 09:58:14 -04:00

supaPONG

The best bad Pong clone. It was made as a learning project.

made using a good cmake template as a base, thx tupini07!

CMake is configured to automatically download the dependencies of your game through git, and pin them to a specific commit version (for example, see how we're importing the raylib dependency). This provides a very flexible mechanism to include new dependencies, or update the existing ones, without having to muck about with your system's package manager, or worrying about linking external libraries at all. It is a bit slower on the first build though, since CMake will need to build everything.

The project is using the following dependencies:

  • raylib
  • that's it

Justfile modifications

Unlike the original project, the Justfile is compatible with Windows now! (using Powershell) (can't cross-compile, sadly)

The easiest way to test a project is to run just doit. Don't let your dreams be dreams.

If just doit fails you may want to just clean.

If your game is ready for release, you should just release the game!

VSCode

SHUT UP, MY GAME BUILDS just fine AND THE FOUR ERRORS YOU SEE ARE NAUGHT BUT AN ILLUSION