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Moleus. A Minetest Game fork, focused on user experience, providing the basics and a nice selection of biomes without overcrowding it.
This repository has been archived on 2024年08月19日. You can view files and clone it, but you cannot make any changes to its state, such as pushing and creating new issues, pull requests or comments.
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2024年04月19日 11:37:57 +00:00
menu add the new icon and logo 2024年04月16日 00:50:34 +00:00
Minetest Game conf and docs Add Minetest Game stuff 2024年03月10日 10:39:43 +13:00
mods tin tweak 2024年03月21日 09:26:33 -04:00
textures/moleus_textures/butterflies Merge pull request 'Fixed world gen and some other changes' ( #3 ) from ShadowOfHassen/moleus_game:world_gen_fix into main 2024年03月10日 01:42:45 +00:00
game.conf Add Minetest Game stuff 2024年03月10日 10:39:43 +13:00
LICENSE stuff 2024年03月09日 18:29:37 -05:00
mod_ideas.txt Add mod_ideas.txt 2024年03月09日 21:10:18 +00:00
mod_list.txt Update mod_list 2024年03月16日 09:52:18 +13:00
README.md Update README.md 2024年04月17日 12:14:28 +00:00
settingtypes.txt Add MTG settings config to Moleus 2024年03月16日 09:59:55 +13:00

moleus_game

Moleus is an improved fork of the Mintest Game.

Why make a fork of Minetest Game? Well, a lot of fun mods are built to be played Minetest game. However, the Minetest has some problems. Namely, with ore spawning. Minetest spawns ore ridiculously deep, with diamonds being around y -1000. Seeing that you spawn around Y 0 in the default game, you have to mine over 1,000 blocks straight down for even a chance to get diamond!!!

Another issue we ran into, is for the best play experience the Minetest Game required several mods, such as 3D armor and one of the many hunger mods. It was tedious to have to enable all those mods every single time we wanted to spin up a quick world. Furthermore, with mods like hunger there are different mods to choose from something that might confuse newcomers to minetest. Moleus’s goal is to be a sort of Minetest Game+ built for both new and experienced players. It’s an up-to-date fork of the latest Minetest game with some balance patches (for things like ore) and the handful of mods that people really can’t do without. Eventually we might add some more improvements like better textures or inventory, but we’re trying to keep it as technically close to Minetest. Unfortunately this makes Moleus almost as bland to play as the Minetest, you’ll have to add the cool mods like animals or monsters yourself. However, in keeping out of the technical stuff, Moleus allows you to choose any of the many mods without fear of conflicting with the game, as if you were playing Minetest Game.

If you have any questions/ suggestions on Moleus or just want to know what cool mods to try, check out our matrix

https://matrix.to/#/#moleus_game:mtrx.nz

Moleus Ore Tweaks

In Moleus, ores generate higher up in the world than default Minetest Game. It uses ores from default and moreores.

New ore heights:

Coal: 128 (old 64) NOTE: The Coal will be found infrequently at this height

Tin: -32 (old -128)

Copper: -32 (old -128)

Iron: -64 (old -256)

Gold: -96 (old -512)

Mese Crystal: -152 (old -1024)

Diamond: -152 (old -2048)

Mese Block: -180 (old -4096)

Silver (moreores): -32 (old -64)

Mithril (moreores): -152 (old -2048)

Changes to MTG mods

This section will document the changes done to the mods from MTG.

give_initial_stuff

  • Torches and Cobblestone amounts increased to 100 (@Skivling, 1.0.0)