ebiomes. The flowers in it can't be crafted into dyes, so that's what this mod is for. It adds the crafting recipes.
| init.lua | Fix Purple Blue Allium and make it become Violet dye | |
| LICENCE.txt | Initial Commit | |
| mod.conf | Initial Commit | |
| README.md | README Updates | |
Minetest: Dyes for Extra Biomes (ebiomes)
[this modname: ebiomes_dyes]
This mod adds the recipes for crafting dyes for all the flowers included in ebiomes. It gives 4 dyes per flower, just like the default ones.
On ContentDB here.
Reason for making this:
Extra Biomes includes lots of flowers, but no recipes for turning them into dyes. This is very annoying because if someone wants to get dyes, and they live in a biome from ebiomes, they will have to travel far to find a different biome to get a flower with the correct colour dye. With this mod, the flowers found in ebiomes can be crafted into dyes.
How it works:
If you want to know the specific colour for each flower, go in init.lua and look at ebiomes_dyelist. Each pair next to each other are the flower to dye colour.
The craft registering is handled by a loop function registering each pair in that list.
This is all accomplished in only 40 lines, including the list of dye colours at the top.
License:
by Skivling (MIT License) - see LICENCE.txt.