• Berlin
  • https://rue04.de/
  • i like coding and maths :3
    mostly here cause zig switched here, though idk, maybe i'll start using this too, don't really like monopolies either..
    pfp by chipflake (got in one of his sketch streams :3)

  • Joined on 2025年11月27日
Rue04 pushed to main at Rue04/humanity_engine 2026年06月19日 16:02:02 +02:00
7d0120be41 resources: animation for player walking backwards
Rue04 pushed to main at Rue04/humanity_engine 2026年06月18日 15:56:45 +02:00
dccd5f1820 README.md: test
Rue04 pushed to main at Rue04/humanity_engine 2026年06月18日 00:47:38 +02:00
225c7ac61e engine, GameState: change rendering *again*
Rue04 pushed to main at Rue04/humanity_engine 2026年06月11日 10:41:40 +02:00
9a61805e78 resources: fix the player animation lul
Rue04 pushed to main at Rue04/humanity_engine 2026年06月11日 10:14:08 +02:00
d293018bd5 engine: errdefer comptime unreachable;
Rue04 pushed to main at Rue04/humanity_engine 2026年06月11日 10:02:42 +02:00
bd2b7026f2 Animation: either throw or error *loudly*
Rue04 pushed to main at Rue04/humanity_engine 2026年06月10日 23:22:19 +02:00
d48488c9cb Player: more animations!!
Rue04 pushed to main at Rue04/humanity_engine 2026年06月10日 18:20:14 +02:00
bb4bad1ae2 Keymap: depend on raylib in the rare case that down() and up() are undecidable based on the frame times alone
9ebd6683cd Keymap: add frames_since_pressed and frames_since_released
Compare 2 commits »
Rue04 pushed to main at Rue04/humanity_engine 2026年06月10日 15:11:35 +02:00
19a9b577e4 resources: slightly better forwards walking anim
Rue04 commented on pull request ziglang/zig#35687 2026年06月09日 23:07:45 +02:00
Random.array: use sliceAsBytes

I believe that in a case like that it'd make more sense to have to switch based on E outside and then hasUniqueRepresentation check inside, because with the code you have there, if E == f32...

Rue04 pushed to main at Rue04/humanity_engine 2026年06月09日 22:16:45 +02:00
066f12ac60 Animation: make it exist :3
Rue04 commented on pull request ziglang/zig#35687 2026年06月09日 14:57:26 +02:00
Random.array: use sliceAsBytes

I believe this could cause weird behaviour if E is not an integer type.

Rue04 pushed to main at Rue04/humanity_engine 2026年06月09日 12:28:19 +02:00
1be9fc7cb1 resources: add a small player sprite so i can test an animation system im about to code
6c2542b5f8 editor merge: fix it just deleting background colliders lul
Compare 2 commits »
Rue04 pushed to bitstack-unamanged2 at Rue04/zig2 2026年06月08日 02:05:45 +02:00
51b187dd0b std.BitStackUnmanaged: optimize ensureTotalCapacity
Rue04 pushed to main at Rue04/humanity_engine 2026年06月07日 18:21:38 +02:00
caab9eb62b src/: add a license
355f81566b room: fix tests
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Rue04 created pull request ziglang/zig#35664 2026年06月07日 16:01:28 +02:00
sema: make @as(u32, @trunc(@floor(runtime_float))) not throw a compile-time error
Rue04 created pull request ziglang/zig#35663 2026年06月07日 16:00:57 +02:00
sema: fix @as(comptime_int, @floatFromInt(1)) crashing
Rue04 created pull request ziglang/zig#35662 2026年06月07日 15:59:48 +02:00
sema: fix ordering of coerceInMemoryAllowed arguments in coerceExtra
Rue04 created pull request ziglang/zig#35661 2026年06月07日 15:58:46 +02:00
std.StaticStringMap: add getPtr and getLongestPrefixPtr and make kvs live on the stack
Rue04 created pull request ziglang/zig#35660 2026年06月07日 15:57:32 +02:00
add std.BitStackUnmanaged