Rue04 · She/They
- Berlin
- https://rue04.de/
-
i like coding and maths :3
mostly here cause zig switched here, though idk, maybe i'll start using this too, don't really like monopolies either..
pfp by chipflake (got in one of his sketch streams :3) -
Joined on
2025年11月27日
7d0120be41
resources: animation for player walking backwards
dccd5f1820
README.md: test
225c7ac61e
engine, GameState: change rendering *again*
9a61805e78
resources: fix the player animation lul
d293018bd5
engine: errdefer comptime unreachable;
bd2b7026f2
Animation: either throw or error *loudly*
d48488c9cb
Player: more animations!!
bb4bad1ae2
Keymap: depend on raylib in the rare case that down() and up() are undecidable based on the frame times alone
9ebd6683cd
Keymap: add frames_since_pressed and frames_since_released
19a9b577e4
resources: slightly better forwards walking anim
Random.array: use sliceAsBytes
I believe that in a case like that it'd make more sense to have to switch based on E outside and then hasUniqueRepresentation check inside, because with the code you have there, if E == f32...
066f12ac60
Animation: make it exist :3
Random.array: use sliceAsBytes
I believe this could cause weird behaviour if E is not an integer type.
1be9fc7cb1
resources: add a small player sprite so i can test an animation system im about to code
6c2542b5f8
editor merge: fix it just deleting background colliders lul
51b187dd0b
std.BitStackUnmanaged: optimize ensureTotalCapacity
caab9eb62b
src/: add a license
355f81566b
room: fix tests
sema: make
@as(u32, @trunc(@floor(runtime_float))) not throw a compile-time error
sema: fix
@as(comptime_int, @floatFromInt(1)) crashing
sema: fix ordering of
coerceInMemoryAllowed arguments in coerceExtra
std.StaticStringMap: add getPtr and getLongestPrefixPtr and make kvs live on the stack
add
std.BitStackUnmanaged