• Edmonton, Alberta, Canada
  • Joined on 2025年09月07日
PushSL pushed to master at PushSL/configs 2026年07月14日 22:05:01 +02:00
618ea89128
quickshell eyecandy
PushSL pushed to master at PushSL/configs 2026年07月14日 01:13:20 +02:00
c7b5333049
remember espanso
PushSL commented on pull request godot-dash/godot-dash#273 2026年07月12日 23:44:48 +02:00
Improve Properties

line_edit.get_local_rect() doesn't work

PushSL pushed to property-improvements at PushSL/godot-dash 2026年07月12日 19:10:25 +02:00
a202d662fd
fix: clicking inside DragBox applies value
628d793b82
make PopupMenu and PopupPanel opaque
Compare 2 commits »
PushSL commented on pull request godot-dash/godot-dash#273 2026年07月12日 18:51:42 +02:00
Improve Properties

alr

PushSL commented on pull request godot-dash/godot-dash#273 2026年07月12日 18:49:28 +02:00
Improve Properties
PushSL pushed to property-improvements at PushSL/godot-dash 2026年07月11日 22:52:18 +02:00
bdf6e42099 Merge branch 'master' into property-improvements
a065543616
fix: gravity trigger's label is invisible when placed
9c5fd63823
remove ReboundComponent.rebound_multiplier
b4528cfce2
fix crash when editing resource properties
316391bc1a
chore: clean up scenes
Compare 9 commits »
PushSL created pull request godot-dash/godot-dash#273 2026年07月11日 22:52:07 +02:00
Improve Properties
PushSL pushed to property-improvements at PushSL/godot-dash 2026年07月11日 22:51:42 +02:00
bcb45d9cd9
reduce alpha of PanelMenu
PushSL pushed to property-improvements at PushSL/godot-dash 2026年07月11日 22:39:30 +02:00
5e0a561445
Theme PopupMenu and PopupPanel
PushSL pushed to property-improvements at PushSL/godot-dash 2026年07月11日 22:08:01 +02:00
9b71cdc3d2
remove blur from ColorProperty
PushSL created branch property-improvements in PushSL/godot-dash 2026年07月11日 21:33:07 +02:00
PushSL pushed to property-improvements at PushSL/godot-dash 2026年07月11日 21:33:07 +02:00
1952e4aeef
make clicking off property apply for DragBox
PushSL pushed to master at PushSL/godot-dash 2026年07月11日 21:14:47 +02:00
a065543616
fix: gravity trigger's label is invisible when placed
9c5fd63823
remove ReboundComponent.rebound_multiplier
b4528cfce2
fix crash when editing resource properties
316391bc1a
chore: clean up scenes
cf76b90db7
fix: wave doesn't crash into thin platforms
Compare 8 commits »
PushSL pushed to master at PushSL/configs 2026年07月10日 23:45:00 +02:00
788adb74bc
add yazi extraction
PushSL pushed to master at PushSL/configs 2026年07月09日 21:01:32 +02:00
PushSL pushed to master at PushSL/godot-dash 2026年07月08日 00:13:12 +02:00
81d7baaec5
feat: implement corner snapping
acc2c712aa
fix platformer corner boosting (closes #272)
f15252f806
improve dash orb smooth snap defaults
064371814e
fix(InteractableEditor): editing properties with the same displayed name causes value change to all properties with the name
c318a45c00
feat(FloatProperty): display 0 to 1 factors as percentages
Compare 32 commits »
PushSL pushed to optimize-rebound-objects at PushSL/godot-dash 2026年07月06日 23:10:23 +02:00
a5df0e5d28 Merge branch 'master' into optimize-rebound-objects
5a23d31983
fixup last commit
a5d109e310
fix: robot can walk in place when running into a wall
Compare 4 commits »
PushSL pushed to optimize-rebound-objects at PushSL/godot-dash 2026年07月06日 23:10:06 +02:00
1fd015539a
remove NodeUtils.is_on_screen()
PushSL commented on pull request godot-dash/godot-dash#271 2026年07月06日 23:09:30 +02:00
optimization: don't draw rebound objects when offscreen

VisibleOnScreenEnabler2D only affects _process. VisibleOnScreenNotifier2D.is_on_screen() took ~0.02 microseconds, and NodeUtils.is_on_screen() took ~1.6 microseconds.