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UZB edited with changes for BlanKart.
  • C# 80.8%
  • C 10.5%
  • C++ 3.8%
  • HTML 3.2%
  • Inno Setup 0.5%
  • Other 1.1%
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2026年05月09日 16:49:17 -04:00
.github/workflows Revert "Use Xfixes to show and hide cursor on Linux ( #1060 )" 2025年05月04日 18:13:44 +02:00
Build Remove redundent ACS Stuff 2026年05月09日 16:49:17 -04:00
Documents Update GZBuilder.cfg references in docs to UDBuilder.cfg ( #599 ) 2021年08月18日 16:20:27 +02:00
Help Curve Linedefs Mode: use Ctrl+Alt+RMB+Drag with Fixed Circular Curve to match angle and vertex count to 15 degree segments ( #1070 ) 2024年06月30日 10:59:20 +02:00
Setup Update for Stable Starting Point 2025年05月09日 01:38:37 -04:00
Source Increment map patch version number 2025年11月21日 21:25:22 +01:00
UpdaterConfig Update Updater to work with the new URL (actually) 2023年12月30日 21:59:35 +02:00
.editorconfig Internal: Add BccCompiler.cs to BuilderMono.csproj 2024年01月28日 02:40:15 +02:00
.gitignore Update for Stable Starting Point 2025年05月09日 01:38:37 -04:00
.gitlab-ci.yml Use srb2ci image 2024年01月28日 21:33:35 +00:00
build_git_generic.cmd Updated build script to use Visual Studio 2022 2024年04月21日 17:08:15 +02:00
build_git_x64 - experimental.cmd Add map scripting capabilities to UDB ( #656 ) 2021年11月28日 14:00:24 +01:00
build_git_x64.cmd Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018年04月14日 18:11:40 +03:00
build_git_x86.cmd Made some edits to the build scripts and auto-update routine to support 64-bit updating 2018年04月14日 18:11:40 +03:00
build_setup_x64.cmd Removed remaining DirectX references, fixed setup 2019年12月24日 19:45:23 +02:00
build_setup_x86.cmd Removed remaining DirectX references, fixed setup 2019年12月24日 19:45:23 +02:00
builder.sh Updated builder.sh to run the editor correctly when the script is started from another directory 2023年10月08日 09:21:51 +02:00
Builder.sln Add map scripting capabilities to UDB ( #656 ) 2021年11月28日 14:00:24 +01:00
Builder.sln.DotSettings.user Added radial drawing capability to Rectangle and Ellipse tool ( #689 ) 2022年01月16日 20:42:45 +01:00
BuilderMono.sln Fixes for non-Windows platforms ( #371 by alexey-lysiuk) 2020年03月17日 21:37:58 +02:00
ChangelogMaker.exe More changes to get it to compile with Visual Studio 2022 2024年04月21日 19:19:34 +02:00
Clean Rebuild.bat Upgrade to VS2015 (14.0) 2017年01月15日 00:35:40 +02:00
Compile Help.bat Upgrade to VS2015 (14.0) 2017年01月15日 00:35:40 +02:00
fixpermissions.cmd Upgrade to VS2015 (14.0) 2017年01月15日 00:35:40 +02:00
LICENSE.txt Added GPLv3 to the repository's root 2019年12月24日 18:51:31 +02:00
Makefile Adjust mono project for basic sharpdevelop 2025年06月21日 20:04:07 -04:00
README.md Update for Stable Starting Point 2025年05月09日 01:38:37 -04:00
VersionFromEXE.exe More changes to get it to compile with Visual Studio 2022 2024年04月21日 19:19:34 +02:00
VersionFromGIT.exe More changes to get it to compile with Visual Studio 2022 2024年04月21日 19:19:34 +02:00

Ultimate Lowee Builder

A fork of UltimateZoneBuilder for BlanKart.

Contains new features and some stuff ported from HVR.

Also includes the ACS config as well for scripting.

Original Readme Below:

System requirements

  • 2.4 GHz CPU or faster (multi-core recommended)
  • Windows 7 or above
  • Graphics card with OpenGL 3.2 support

Required software on Windows

Building on Linux

These instructions are for Debian-based distros and were tested with Ubuntu 24.04 LTS and Arch.

Note: this is experimental. None of the main developers are using Linux as a desktop OS, so you're pretty much on your own if you encounter any problems with running the application.

  • Install Mono
    • Ubuntu: The mono-complete package from the Debian repo doesn't include msbuild, so you have to install mono-complete by following the instructions on the Mono project's website: https://www.mono-project.com/download/stable/#download-lin
    • Arch: mono (and msbuild which is also required) is in the extra/ repo, which is enabled by default. sudo pacman -S mono mono-msbuild
  • Install additional required packages
    • Ubuntu: sudo apt install make g++ git libx11-dev libxfixes-dev mesa-common-dev
    • Arch: sudo pacman -S base-devel
      • If you're using X11 display manager you may need to install these packages: libx11 libxfixes
      • If you are not using the proprietary nvidia driver you may need to install mesa
  • Go to a directory of your choice and clone the repository (it'll automatically create an UltimateZoneBuilder directory in the current directory): git clone https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
  • Compile UZB: cd UltimateZoneBuilder && make
  • Run UZB: cd Build && ./builder
  • Alternatively, to compile UZB in debug mode:
    • Run make BUILDTYPE=Debug in the root project directory
    • This includes a debug output terminal in the bottom panel

Links:

Ultimate Doom Builder:

More detailed info can be found in the editor documentation (Refmanual.chm)