NNB/vec
Archived
1
0
Fork
You've already forked vec
0
forked from gwg/vec
↗️ Vectors for Gleam (moved to GwG) https://codeberg.org/gwg/vec
This repository has been archived on 2026年01月08日. You can view files and clone it, but you cannot make any changes to its state, such as pushing and creating new issues, pull requests or comments.
  • Gleam 99.9%
2025年12月30日 22:48:00 +07:00
src Remove all 'norm' alias 2025年12月30日 22:42:13 +07:00
test feat: Updated to 3.0.0 2025年09月25日 19:32:24 +07:00
.gitignore feat: Init. 2025年05月19日 00:11:58 +07:00
gleam.toml feat: Updated ver. 2025年12月30日 22:48:00 +07:00
manifest.toml fix: Update docs, remove gleam_community_maths depend, update test. 2025年08月07日 16:51:19 +07:00
README.md docs: Added Kaplay to README.md 2025年12月30日 22:47:12 +07:00

vec

Package Version Hex Docs

This is a vectors library for the Gleam programming language.

Features

  • Supports 2D/3D/4D vectors.
  • Have StdLib's quality, from design and naming convention to documentation and tests.
  • Functionality comparable to the things that you can do with vectors in Godot, Kaplay, Phaser and Bevy.
  • All vector types are generic:
    • Gives users the freedom to have any kind of vector (integer vector, float vector, rational vector, ...).
    • And it's more convenient to handle (e.g: function-mapping).

Installation

gleam add vec
importvec/vec3.{Vec3}importvec/vec3ipubfnmain(){Vec3(12,-34,420)|>vec3i.add(Vec3(21,45,-20))|>echo// -> Vec3(33, 11, 400)
|>vec3i.scale(2)|>echo// -> Vec3(66, 22, 800)
}

Further documentation can be found at https://hexdocs.pm/vec.

Credits

Special thanks to: