mcl_skins a nil value
I guess you have mcl_skins disabled in Minetest settings?
I thought about making a debian/ubuntu package a while back maybe I'll do that some time.
Then everyone will have an easy way to get an outdated version lol.
Also mcl_player sets player animations so does mcl_player_plus. Those functions should be combined in my opinion.
You can still use Minecraft skins but you have to resize them. You'll need to open the texture in an image editor and crop the skin to only include the top 64x32 half.
Minecraft skins are incompatible with Mineclonia and Minetest in general. Minecraft skins are 64x64. Minetest skins are 64x32. There was talk of adding support for Minecraft skins to MineClone2...
Last weekend I started trying to do this for banners but I haven't figured it out yet.
I don't care very much about the new function in mcl_utils it's a small amount of code and can be copied anytime it's needed (which is how it is now). I have cherry picked these commits to my MCL2 PR.
It should be if skin customization is enabled. With skin customization disabled, it looks at the setting.
I disagree that the new inventory texture looks. With this PR, the new inventory image also no longer looks like the boat entity when placed in the world since it does not have the black iron...
Doesn't appear to work.
For me
/clearmobs monsterand/clearmobs passivedoes nothing./clearmobs allworks.
I remember pointing out that very thing on the original PR:...
I'll fix this when I know where the mcl_skins_mod is going to live.
I was expecting mcl_custom_skins to go into the mineclonia.
here's a simple playermeta dumper ... you can dump just 1 field by using the first argument e.g. /playermeta mcl_skins:skin
0cda458d2e...
groupcaps can't be put in the hand tool. See: https://github.com/minetest/minetest/issues/13086
I see, so the changes you had to make in mcl_autogroup was to handle item drops, or was there another reason?
There are two catigories of changes to autogroups:
One is to convert...
It does however look like Minetest supports a better way to do this. If...
maybe I was wrong to say that but backporting all the mcl2 stuff I had the impression there were other problems with it. the description of the PR I linked seemed to suggest that too:
...