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Rémi Verschelde 31d0f8ad8d
Bump version to 3.2.3-stable
A fairly big new release fixing many issues all around the engine,
as well as bringing many improvements for C# users.
Thanks to all contributors! <3
2020年09月16日 17:12:35 +02:00
.github Remove community health files from this repository 2020年08月31日 15:29:42 +02:00
core Initialise Basis elements with a default Basis in the declaration. 2020年09月08日 15:04:54 +02:00
doc Cross-reference AABB getter methods in the documentation 2020年09月16日 16:22:39 +02:00
drivers Replace calls to gmtime with gmtime_r and localtime with localtime_r. 2020年09月08日 08:55:26 +02:00
editor Fix "Create Trimesh Collision Sibling" transform 2020年09月14日 11:00:47 +02:00
main Donors: Add Gamblify, remove Interblock from splash screen 2020年09月16日 16:14:31 +02:00
misc fix GDScript UTI 2020年08月21日 02:28:18 +02:00
modules Fix certificate generation with mbedtls 2.16.8 . 2020年09月15日 19:27:48 +02:00
platform Merge pull request #41504 from naithar/fix/analyzer-3.2 2020年08月25日 18:37:02 +02:00
scene Mark InterpolatedCamera as deprecated 2020年09月16日 15:36:40 +02:00
servers Fix the update logic for user-added custom defines. 2020年09月06日 21:31:09 -07:00
thirdparty Update mbedTLS to version 2.16.8 (+ patch). 2020年09月08日 08:56:33 +02:00
.clang-format clang-format: Add JavaImportGroups for Java code 2020年05月07日 13:36:27 +02:00
.editorconfig 3.2 New csproj style with backport of Godot.NET.Sdk 2020年08月20日 21:48:59 +02:00
.gitattributes
.gitignore git: Ignore clangd cache folder 2020年09月10日 13:11:04 +02:00
.mailmap Update AUTHORS and DONORS list 2020年09月08日 17:23:16 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020年09月08日 17:23:16 +02:00
CHANGELOG.md Add changelogs for 3.2.x releases 2020年09月16日 17:11:34 +02:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020年06月11日 20:15:48 +02:00
CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020年06月10日 15:30:52 +02:00
COPYRIGHT.txt xatlas: Sync with upstream 470576d 2020年06月04日 11:15:06 +02:00
DONORS.md Donors: Add Gamblify, remove Interblock from splash screen 2020年09月16日 16:14:31 +02:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020年06月10日 15:30:52 +02:00
icon.png
icon.svg
LICENSE.txt
logo.png
logo.svg Style: Add missing newlines to SVGs 2020年07月24日 10:39:18 +02:00
LOGO_LICENSE.md
methods.py SCons: Fix regression in Python 2 support 2020年09月07日 20:29:21 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020年06月10日 15:30:52 +02:00
README.md Improve the project README 2020年08月14日 00:32:04 +02:00
SConstruct Alias the "linuxbsd" platform to "x11" for forward compatibility 2020年08月29日 18:09:48 +02:00
version.py Bump version to 3.2.3-stable 2020年09月16日 17:12:35 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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