forked from explosion-mental/wallust-templates
wallust templates for know applications.
- Emacs Lisp 82%
- Jinja 9.1%
- CSS 8.9%
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Gabriel Hooks
56b032ef08
feat: add wallust doom themes ( #27 )
This PR includes two themes for the Emacs package doom-themes. If you select a light Wallust theme, you should use the doom-wallust-light-theme in Emacs, and doom-wallust-dark-theme if it's dark. Requires Emacs package doom-themes. I daily drive these themes and they work very well. Reviewed-on: explosion-mental/wallust-templates#27 Co-authored-by: Gabriel Hooks <gabriel.i.hooks@gmail.com> Co-committed-by: Gabriel Hooks <gabriel.i.hooks@gmail.com> |
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| alacritty-colors.toml | Added Alacritty template ( #1 ) | |
| colors.css | root commit: some initial config files | |
| colors.json | Add foot and fuzzel templates ( #21 ) | |
| doom-wallust-dark-theme.el | feat: add wallust doom themes ( #27 ) | |
| doom-wallust-light-theme.el | feat: add wallust doom themes ( #27 ) | |
| dunstrc | add: dunstrc template ( #9 ) | |
| foot.ini | Add foot and fuzzel templates ( #21 ) | |
| fuzzel.ini | Add foot and fuzzel templates ( #21 ) | |
| hyprland.conf | fixed issue with hyprland ( #7 ) | |
| hyprpanel.json | Add a simple hyprpanel template ( #25 ) | |
| kitty.conf | kitty template ( #8 ) | |
| konsole | Add Konsole template ( #22 ) | |
| material-you.j2 | add material-you variables | |
| README.md | add readme, xresources and rename some files | |
| waybar.css | add readme, xresources and rename some files | |
| wezterm.toml | add a template for wezterm | |
| Xresources | add readme, xresources and rename some files | |
| zed.json | feat: adds zed theme template ( #24 ) | |
Wallust template implementations
This is a simple repo that tries to gather some templates for wallust.
While there may be some agreement on how to style program X, the usual format in this repo is to assign the colors to variables. However, if the program config format doesn't allows it, a sample "theme" could be made, always commenting why and what is being done.
Spec
The templates should be in v3 engine syntax format, which is a subset of Jinja2.
If the template is for some language, just name it colors.ext, where ext is the proper extention.
If the template, however, is for a program, use it's name on the file name, either name.ext or name.
How to use
At the top of each file there is a short description of:
- How to add the template to wallust.toml
- How to implement it with the program.