- GDScript 100%
| Godopt @57f0b7fd13 | Update Godopt | |
| LICENSES | Upgrade to Godot 4.4 | |
| PhantomOverload | Fix the game being paused despite saying otherwise in some cases | |
| screenshots | Refresh the ReadMe | |
| .gitignore | Translate the settings into proper English | |
| .gitmodules | Switch to a (hopefully) reusable submodule settings system | |
| LICENSE.txt | Use an SVG icon in the seed reroll button | |
| net.huitsi.PhantomOverload.metainfo.xml | Create metainfo file | |
| ReadMe.md | Document how multiplayer works | |
| REUSE.toml | Upgrade to Godot 4.4 | |
Phantom Overload
Screenshot of the city world Screenshot of the darkness world Screenshot of the forest world
Phantom Overload is an atmospheric first person shooter game where you hunt and are hunted by phantoms in a procedurally generated world. It features three different world types and three game modes, including a walking sim mode.
Links
Multiplayer
Phantom Overload has experimental support for online multiplayer. You can join or host a multiplayer session from the in-game menu. Note that for others to connect the host will have to find out and share their IP-address, and port forwarding is probably needed as well. Once connected, any player can start a game through the main menu ("Quickplay" or "Custom game").
A dedicated server can be hosted by using command line arguments, for example:
./PhantomOverload.x86_64 --server=3132 --headless
Building / running from source
You can fetch the source code from Codeberg with git:
git clone --recurse-submodules https://codeberg.org/Huitsi/PhantomOverload.git
The game uses and is runnable with the Godot engine 4.x.
The project.godot-file is in the PhantomOverload-subdirectory.