Good to have before merge (but not blockers)
- More mango demos
## Good to have before merge (but not blockers)
* More mango demos
manguito-pt2 into main a51047b5af
8daf8d36d1
texture_loading mango sample + common bits
ff5beaf531
08aa3dbe92
4e7b16686c
efeefa2da4
core team cooked (as always) * misc: moved coverage to website
Ncch/Make/Cxi.zig (lives in make directly)
* also fix `Ncch/Make` so it compiles in 32-bit platforms
Queue rewrite + CommandBuffer ops + more!
* FIXME: splitting the graphics stream has implications and we're breaking assumptions made by earlier code (e.g assuming we're only emitting on a drawcall) * mango.QueryPool: init * mango.Queue: now we don't need a separate type for each queue nor inline loops! * mango.CommandBuffer: introduce operations, usually a commandbuffer will have a single graphics operation unless more complex things are needed, e.g timestamps or queries. * all: btw update to true stable .16.0
CommandBuffer graphics stream dumping + fixes!
* debug.PsfRenderer: remove unused error union in `init` * mango.CommandBuffer: flush output merger when finalizing (or hang, whatever you want) * mango.backend.Horizon: also dump graphics stream (disabled by default) * hardware & hardware.pica: add formatters for a better output in dumps
No due date set.
No dependencies set.
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