No description
- C 73.6%
- C++ 20.2%
- Objective-C 4.8%
- GLSL 0.7%
- Zig 0.6%
| assets | restructure shader file tree | |
| include/Galaxy | rework game initialization; avoid C++ initialization hacks | |
| src | list vulkan as an available rendering api for android | |
| vendored | transition to filesystem-agnostic resources | |
| .gitattributes | 1.2 started | |
| .gitignore | port to Zig build system | |
| build.zig | expose function to retrieve a platform's rendering api | |
| build.zig.zon | update dependencies | |
| compile_flags.txt | add compile_flags.txt | |
| LICENSE | license project under AGPLv3+ | |
| README.md | license project under AGPLv3+ | |
| todo.txt | fixes & vector qol | |
License
Copyright (c) Dominic Adragna
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.