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  • JavaScript 65.3%
  • HTML 30.4%
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Chris Jones e59988c700
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fix music
2026年05月27日 14:56:26 -04:00
.forgejo/workflows
placeholders fix music 2026年05月27日 14:56:26 -04:00
animate.js fix music 2026年05月27日 14:56:26 -04:00
art.js added sprite loaders for cannon and building along with pause menu to be rendered 2026年05月08日 23:28:01 -04:00
collisions.js typo fix 2026年05月08日 23:11:42 -04:00
concept_art.html
explosives.js
index.html
README.md
setup.js fixed ground+asteroid hitbox and music pause function fixed 2026年05月13日 15:28:44 -04:00
style.css

The game’s genre will be sci-fi/ action. I want the music to sound "arcadey", "chill", "spacey"

and "not really noticeable" at the same time. The game objective is to shoot down as many asteriods as possible.

You die if three asteriods hit the ground. There will be a score,

namely, how many animation frames you stay alive.

The player will interact with the game by using the left and right arrow

keys to move the ship around, and using the up arrow key to shoot..