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  • JavaScript 88.1%
  • HTML 8%
  • CSS 3.9%
Chris Jones d603c86e39
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fix music
2026年05月27日 14:51:11 -04:00
.forgejo/workflows setup deployment 2026年05月01日 11:18:38 -04:00
.style.css.swp Fixing my commits 2026年05月07日 11:50:36 -04:00
.vim.swp Fixing my commits 2026年05月07日 11:50:36 -04:00
catch_game_music.wav fix music 2026年05月27日 14:51:11 -04:00
collision.js All 2026年04月23日 12:01:33 -04:00
Concept_art.js errors 2026年05月11日 01:54:46 -04:00
game.js last 2026年05月12日 23:02:51 -04:00
index.html last html 2026年05月12日 23:05:58 -04:00
item.js fixing tiny error 2026年05月11日 12:06:51 -04:00
main.js deleting merge adds 2026年05月11日 02:04:15 -04:00
Music.js fix music 2026年05月27日 14:51:11 -04:00
platform.js errors 2026年05月11日 02:18:29 -04:00
player.js lowering the speed 2026年05月10日 23:48:42 -04:00
README.md README is done 2026年04月17日 12:46:42 -04:00
style.css Adding border and centering the game 2026年05月01日 11:53:02 -04:00

What genre will your game be? An arcade game or like reaction time game

What do you want your music to sound like? A classical intense (fasted pace) music that motivates the players game reaction time

What are the game objectives? Will there be a score? How do you win or lose? The objective of the game is to catch falling blocks using a rectangle that the player will be able to control. You will gain +1 point for each square that is caught, unless there's a frenzy in which every rectangle gets double the points. The game will also speed up over time, and you will lose all 5 heart every square dropped is a heart loss. There's also bombs falling out of the sky in which getting hit by one would lose three heart immediately.Losing heart is pretty easy so adding dropping heart every time this is collected you immendiately gert plus 1 hearts, but these are pretty uncommon. Pianos will drop from the sky and not catching the piano will break the platform, but catching will stop it all. If your platform it broken you will have to jump over the cracks/holes crated by the piano and if you fall in the hole you lose the game. How to fix the holes there will golden apples falling too and this is how you fix the holes/cracks on the floor. There is no winning, but the goal is to reach the highest amount of points possible.

How will the play interact with the game? The player will use the left, right arrow,and up keys to move the rectangle, catching falling squares/Pianos, and jump over holes.

Concept Art Description - The game will have a rectangle at the bottom (controlled by the player), squares falling from the top, a score that is displayed at the top, a simple background, a nice design like colorful circles very minimal though.