- JavaScript 50.8%
- HTML 45.5%
- CSS 3.7%
#MAP #BASIC MAP
graph TD;
Center-->Shoreline;
Center-->Swamp;
Swamp-->Cave;
Center-->Pond;
What genre will your game be? Are game will be a chill fishing rpg game with simple mechanics, upgradable equitment, and diffrent locations to explore. What do you want your music to sound like? Write four words or phrases that capture the vibe you're going for. 1. Cozy, instramentel, chill, slightly upbeat(most of the music should be calm) 2. A few tracks of scray/thrilling music like the DOOM soundtrack for boss fight etc. What are the game objectives? Will there be a score? How do you win or lose? The ultimate objective is to collect all the types of fish, like collecting pokemon in a pokedex. Diffrent fish will be in diffrent regions and worth diffrent amounts of money, however you dont necesarily have to catch all of the fish from one area to move to the next. Ending the game could also be cathcing just a certain amount of fish or a specific fish in last area with finding all of the fish being an optional quest after completing the game. You can loose the game by getting struck by lighting or your shipwrecking in dangerous waters. How will the player interact with the game? Using WASD or arrow keys for movement and an action button or spacebar as a genral use button like the a button in most games. The button will trigger an action if you are near the item required to do the action.
Fish and their rarity:
BiblicallyAccurateFish - Legendary Goldfish - Legendary NotWhale - epic DoomFish - epic Mermaid - epic Fiiiiiiish - epic GuhFish - rare TheProphet - rare Robert - rare HyperRealisticFish - common ThumbsUpFish - common Dunce - common Fish-Fish - common Diver - common