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A test repository to explore the feasibility of using LuaRocks to manage Beyond All Reason widgets.
  • Lua 86.4%
  • GLSL 12.6%
  • CSS 0.7%
  • HTML 0.3%
2024年06月06日 02:53:11 -08:00
chmod777_includes remove precision statements. 2024年06月06日 02:53:11 -08:00
.gitignore ingore all of my new html css stuff for now 2024年06月04日 02:58:10 -08:00
fbo_example.lua formatting 2024年05月23日 22:46:57 -08:00
gui_advplayerlist_mascot_GL4.lua Update image directory. 2024年05月23日 23:41:21 -08:00
html_css_renderer.lua Rename :delete() to :Delete() 2024年05月23日 20:43:11 -08:00
LICENSE Initial commit 2024年05月07日 10:58:28 -08:00
README.md Update README.md 2024年05月24日 00:00:45 -08:00
super_mascot_GL4.lua Add drawgenesis callin for commander mascot to set uniforms once. 2024年06月05日 23:53:04 -08:00

chmod777's Beyond All Reason Widgets

Install Instructions

Discord #how-to-install-mods

Download one of the zip files from

  • this page for current releases
  • on the releases page to the right for all releases
  • the <> code button then 'download zip' for the most upto date

Extract all of the contents of the zip file into your Widgets directory.

In game hit F11, scroll to the bottom of the widgets list and enable your new widgets.

Super Mascot Collection

Download Super Mascot

Tired of the same three cats? We've got commanders, blobs, and a dogo or add your own images to have as mascots. Use with

/mascot commander

/mascot blobs

/mascot my_cool_image

where my_cool_image is the file name of a png not including .png in the folder /LuaUI/Widgets/chmod777_includes/images

html_css_renderer

WIP don't use

Stand Alone Widgets

gui_advplayerlist_mascot_GL4

This is nearly the same as the in game mascots but it uses modern OpenGL for rendering and features a dog(no animation). It has one neat feature which is that it rains confetti when a decoy commander is destroyed. Check the github gist page for it or the discord thread on it.

Examples

fbo

Download fbo example

A small example on using a framebuffer object to render to a texture.

Utilities

utilities_GL4

Two helper objects for creating FBOs and Quads that use VBOs/VAOs.

DrawUnitCustom_GL4

Helper for managing and instancing unit models. Bring your own shader.