Mieclonia recently added a new singlenode map generator which changes how players spawn, Alone doesn't work with this.
- the player spawns and can dies before the area is loaded
- the house spawns before the area is loaded, which can trash house
- the player moves after the area is loaded
- the player spawn is not randomised
IIUIC need to:
- Leave player in limbo until after area loads
- Prevent house spawning until after area loaded
- Override
mcl_biome_dispatch.next_respawn_position and local function respawn_set_pos to randomize and load area before picking a spawn point
- Spawn house if required
- Spawn player
Mieclonia recently added a new singlenode map generator which changes how players spawn, Alone doesn't work with this.
1. the player spawns and can dies before the area is loaded
2. the house spawns before the area is loaded, which can trash house
3. the player moves after the area is loaded
4. the player spawn is not randomised
IIUIC need to:
1. Leave player in limbo until after area loads
2. Prevent house spawning until after area loaded
3. Override `mcl_biome_dispatch.next_respawn_position` and `local function respawn_set_pos` to randomize and load area before picking a spawn point
4. Spawn house if required
5. Spawn player